Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
3.X Zombies: How Can They Be More Of a Threat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 3959346" data-attributes="member: 54846"><p>First and Foremost: </p><p></p><p>0) Don't use the player's characters</p><p></p><p>If you <em>really</em> want to play a Survival Horror-type adventure with D&D, pre-generate some temporary characters with NPC classes. That's right, Commoners, Experts and Aristocrats. <em>Maybe</em> an adept if you're feeling gracious. Having a single hit die, meager weapons, and no magic should put the fear of god into your players.</p><p></p><p>Give these pre-generated characters to the players, run them through your survival horror session, and don't sweat it if they die or escape. Use this session as a Preface to the next adventure. Maybe the survivors come across the group's PCs at the beginning of the next session. If everyone dies, have the PCs find the corpses of their temporary characters (possibly as zombies).</p><p></p><p>Not only will you have scared the crap out of them, but giving them their characters back and letting them take on the zombies in the real adventure will give them a sense of vengeance. </p><p></p><p>1) Split the party up. </p><p></p><p>If the Fighter is over here, and the rogue is over there, and the mage is back there... and they all get surrounded... </p><p></p><p>2) Swarm Tactics</p><p></p><p>The above mentioned grapple suggestion <em>except</em> have the zombies use Aid Another on one or two of their friends. This way, you have a horde of zombies trying to drag an opponent down. </p><p></p><p>Try the above, but with a disarm, or a trip. Impose using improvised weapon problems. Make <em>sure</em> you stick to AoOs.</p><p></p><p>3) The environment. </p><p></p><p>Zombies in water, just grabbing a PC and pulling him down, or zombies on thin ice, in a gas-filled room, difficult terrain, or other sorts of "It's difficult/dangerous to be here" is great. Like say, a partially caved in mine shaft that could fall in, narrow bridges/ledges over pits with tons of zombies inside...</p><p></p><p>4) Alter stats.</p><p></p><p>DR 5/Slashing + Fast Healing 2. Or instead of DR 5/Slashing, give them Regeneration 5/Good or Acid.</p><p></p><p>Toss in some large zombies in there. Ogres, giants, etc. This is great if they're doing the grappling, and the medium sized creatures Aid Another.</p><p></p><p>5) Other Undead or creatures.</p><p></p><p>Seriously, a ghoul who tries to steal some food, or who is herding the zombies around as a protective technique, is slick. Or hey, an NPC using a potion of <em>Hide from Undead</em>. He attacks, then retreats into the mob. Plant-based monsters (Yellow mold), stirges, or other small monsters that could have a symbiotic relationship with the zombies makes a great spice for an encounter. The "Zombie that has a swarm of centipedes inside of it" is a great surprise.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3959346, member: 54846"] First and Foremost: 0) Don't use the player's characters If you [i]really[/i] want to play a Survival Horror-type adventure with D&D, pre-generate some temporary characters with NPC classes. That's right, Commoners, Experts and Aristocrats. [i]Maybe[/i] an adept if you're feeling gracious. Having a single hit die, meager weapons, and no magic should put the fear of god into your players. Give these pre-generated characters to the players, run them through your survival horror session, and don't sweat it if they die or escape. Use this session as a Preface to the next adventure. Maybe the survivors come across the group's PCs at the beginning of the next session. If everyone dies, have the PCs find the corpses of their temporary characters (possibly as zombies). Not only will you have scared the crap out of them, but giving them their characters back and letting them take on the zombies in the real adventure will give them a sense of vengeance. 1) Split the party up. If the Fighter is over here, and the rogue is over there, and the mage is back there... and they all get surrounded... 2) Swarm Tactics The above mentioned grapple suggestion [i]except[/i] have the zombies use Aid Another on one or two of their friends. This way, you have a horde of zombies trying to drag an opponent down. Try the above, but with a disarm, or a trip. Impose using improvised weapon problems. Make [i]sure[/i] you stick to AoOs. 3) The environment. Zombies in water, just grabbing a PC and pulling him down, or zombies on thin ice, in a gas-filled room, difficult terrain, or other sorts of "It's difficult/dangerous to be here" is great. Like say, a partially caved in mine shaft that could fall in, narrow bridges/ledges over pits with tons of zombies inside... 4) Alter stats. DR 5/Slashing + Fast Healing 2. Or instead of DR 5/Slashing, give them Regeneration 5/Good or Acid. Toss in some large zombies in there. Ogres, giants, etc. This is great if they're doing the grappling, and the medium sized creatures Aid Another. 5) Other Undead or creatures. Seriously, a ghoul who tries to steal some food, or who is herding the zombies around as a protective technique, is slick. Or hey, an NPC using a potion of [i]Hide from Undead[/i]. He attacks, then retreats into the mob. Plant-based monsters (Yellow mold), stirges, or other small monsters that could have a symbiotic relationship with the zombies makes a great spice for an encounter. The "Zombie that has a swarm of centipedes inside of it" is a great surprise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3.X Zombies: How Can They Be More Of a Threat?
Top