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General Tabletop Discussion
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3.X Zombies: How Can They Be More Of a Threat?
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<blockquote data-quote="pallandrome" data-source="post: 3963775" data-attributes="member: 46930"><p>Personally, I use a couple of special rules when I run my regular zombie games (one of which has been recently adapted from the excellent "World War Z")</p><p></p><p>1. Zombies lose their slam attack, but get a bite attack.</p><p>2. Zombies always try to grapple, then bite, if they have their hands free.</p><p>3. Only attacks specifically targeting the head, or AoEs, do damage to the zombies.</p><p>4. All zombies only have the 1 HD.</p><p>5. Zombies all have the Walking Plague. Once bitten, the victim must roll a fortitude save once an hour. If the victim fails a save, they turn into a zombie. If the victim dies while suffering from the Walking Plague, they turn into a zombie. If the victim does not have the disease magically cured in under his Con in hours, they turn into a zombie. DC of the save = 10+total of all zombie bite damage delt.</p><p>6. All zombies have the Zombie Moan ability. When a zombie sees a target, they Moan as a free action. This moan can be heard by other zombies up to 10k away. If a zombie hears the Moan, they Moan as well, and progress towards the original zombie. Ad Nauseum.</p><p></p><p>I threw these bad boys at a group of lvl10 players. It made for a great survival horror experience, even if the zombies ended up killing pretty much everyone in the prime material plane. The Zombie infestation went on too long, and ended up infecting several million people. There were just too many to turn, even for an army of clerics. (They ended up killing a whole mess of the little fellas though. I gave them an orb of vengeance, to be nice.)</p></blockquote><p></p>
[QUOTE="pallandrome, post: 3963775, member: 46930"] Personally, I use a couple of special rules when I run my regular zombie games (one of which has been recently adapted from the excellent "World War Z") 1. Zombies lose their slam attack, but get a bite attack. 2. Zombies always try to grapple, then bite, if they have their hands free. 3. Only attacks specifically targeting the head, or AoEs, do damage to the zombies. 4. All zombies only have the 1 HD. 5. Zombies all have the Walking Plague. Once bitten, the victim must roll a fortitude save once an hour. If the victim fails a save, they turn into a zombie. If the victim dies while suffering from the Walking Plague, they turn into a zombie. If the victim does not have the disease magically cured in under his Con in hours, they turn into a zombie. DC of the save = 10+total of all zombie bite damage delt. 6. All zombies have the Zombie Moan ability. When a zombie sees a target, they Moan as a free action. This moan can be heard by other zombies up to 10k away. If a zombie hears the Moan, they Moan as well, and progress towards the original zombie. Ad Nauseum. I threw these bad boys at a group of lvl10 players. It made for a great survival horror experience, even if the zombies ended up killing pretty much everyone in the prime material plane. The Zombie infestation went on too long, and ended up infecting several million people. There were just too many to turn, even for an army of clerics. (They ended up killing a whole mess of the little fellas though. I gave them an orb of vengeance, to be nice.) [/QUOTE]
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