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3 Years of Unearthed Arcana
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<blockquote data-quote="cmrscorpio" data-source="post: 3428203" data-attributes="member: 32173"><p>Armor as DR - at higher levels when monsters start dealing lots of damage on an individual attack, people wanted the increased chance to avoid the damage entirely than have the DR, especially the tanks.</p><p></p><p>Damage Conversion - pain in the butt to keep track of as a DM running multiple monsters and my group hates tracking non-lethal damage</p><p></p><p>Used a combo of Class Defense Bonus, Armor as DR, and Damage Conversion - suffered from everyone hating to keep track of nonlethal damage</p><p></p><p>Weapon Groups - I love the concept of it, but no one else seems to care for it one way or the other.</p><p></p><p>Reducing Level Adjustment - Sees use every time someone picks a race with LA</p><p></p><p>Bloodlines - has gotten used by 1 player, but I doubt anyone will use it again</p><p></p><p>Paladin variant class - after my player chose the class, the player whined that there weren't any good PrCs for him to take until I let him switch to regular pally</p><p></p><p>Character Traits - lukewarm reception</p><p></p><p>Flaws - lukewarm reception</p><p></p><p>Action Points - I don't allow the Spell Recall or Emulate Feat uses (because of Sudden Metamagic feats and similar abuses), because spellcasters did nothing but horde them for boss fights, but other than that, I love them.</p><p></p><p>Individualized Summoning Lists - been using something similar to this for a real long time. I like the flavor, but PCs miss the flexibility of being able to summon a creature better tailor to a particular situation.</p><p></p><p>Metamagic Components: I keep telling the players that this is always in effect, but no one seems to care.</p><p></p><p>Spell Points - I love the psionics system, but my current players hate it. This will never see play.</p></blockquote><p></p>
[QUOTE="cmrscorpio, post: 3428203, member: 32173"] Armor as DR - at higher levels when monsters start dealing lots of damage on an individual attack, people wanted the increased chance to avoid the damage entirely than have the DR, especially the tanks. Damage Conversion - pain in the butt to keep track of as a DM running multiple monsters and my group hates tracking non-lethal damage Used a combo of Class Defense Bonus, Armor as DR, and Damage Conversion - suffered from everyone hating to keep track of nonlethal damage Weapon Groups - I love the concept of it, but no one else seems to care for it one way or the other. Reducing Level Adjustment - Sees use every time someone picks a race with LA Bloodlines - has gotten used by 1 player, but I doubt anyone will use it again Paladin variant class - after my player chose the class, the player whined that there weren't any good PrCs for him to take until I let him switch to regular pally Character Traits - lukewarm reception Flaws - lukewarm reception Action Points - I don't allow the Spell Recall or Emulate Feat uses (because of Sudden Metamagic feats and similar abuses), because spellcasters did nothing but horde them for boss fights, but other than that, I love them. Individualized Summoning Lists - been using something similar to this for a real long time. I like the flavor, but PCs miss the flexibility of being able to summon a creature better tailor to a particular situation. Metamagic Components: I keep telling the players that this is always in effect, but no one seems to care. Spell Points - I love the psionics system, but my current players hate it. This will never see play. [/QUOTE]
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