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*Pathfinder & Starfinder
30 levels, without the epic tier
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<blockquote data-quote="Obryn" data-source="post: 5448007" data-attributes="member: 11821"><p>Well, there are the last two Gord the Rogue books by Mr. Gygax himself. There's also quite a few very powerful beings in the Malazan series by Erikson and Esselmont. You could also look at myths and legends - Hercules, Sigurd, etc., or fantasy myths like Tolkien's Silmarillion. By and large, though, most newer fantasy fiction sticks with less-powerful main characters; it's hard for a reader to connect with an ultra-powerful protagonist.</p><p></p><p></p><p>Well, I don't know about 10 full levels of that... That's a heck of a lot, to even reach the bare-minimum heroic levels. I think you could fill in a 0-level slot pretty easily, though it would mostly influence HPs ... </p><p></p><p>I'd step carefully with powers - 4e characters' powers aren't extraneous; they're the essence of a class. (Remember that Barbarians and Wizards with identical stats have identical basic attacks, for example.) Also, cutting away combat options is more likely to lead to <em>boring</em> combats than <em>deadly</em> combats. Level 1 monsters are more than capable of putting the hurt on Level 1 PCs.</p><p></p><p></p><p>A comparison for what, though? 4e doesn't really lend itself to a "stat out the world" philosophy. If you don't want to play through those levels, just leave the NPCs statless; you don't need numbers to know that your players could kill a dozen stablehands!</p><p></p><p></p><p>I think you have a basic decent idea, given that levels truly are relative in 4e moreso than other games. But again - 10 levels is a whole lot, and I have no idea what that'd look like...</p><p></p><p>Frankly, 4e lends itself best to heroic characters - that is characters who start out a cut above normal people. It's pretty much hardwired. I think there's maybe a bit of room below level 1, but certainly not 10 levels' worth. You're working a bit against the system, here. This isn't to say it couldn't work, but I'd get some good 4e gameplay experience under my belt first.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5448007, member: 11821"] Well, there are the last two Gord the Rogue books by Mr. Gygax himself. There's also quite a few very powerful beings in the Malazan series by Erikson and Esselmont. You could also look at myths and legends - Hercules, Sigurd, etc., or fantasy myths like Tolkien's Silmarillion. By and large, though, most newer fantasy fiction sticks with less-powerful main characters; it's hard for a reader to connect with an ultra-powerful protagonist. Well, I don't know about 10 full levels of that... That's a heck of a lot, to even reach the bare-minimum heroic levels. I think you could fill in a 0-level slot pretty easily, though it would mostly influence HPs ... I'd step carefully with powers - 4e characters' powers aren't extraneous; they're the essence of a class. (Remember that Barbarians and Wizards with identical stats have identical basic attacks, for example.) Also, cutting away combat options is more likely to lead to [I]boring[/I] combats than [I]deadly[/I] combats. Level 1 monsters are more than capable of putting the hurt on Level 1 PCs. A comparison for what, though? 4e doesn't really lend itself to a "stat out the world" philosophy. If you don't want to play through those levels, just leave the NPCs statless; you don't need numbers to know that your players could kill a dozen stablehands! I think you have a basic decent idea, given that levels truly are relative in 4e moreso than other games. But again - 10 levels is a whole lot, and I have no idea what that'd look like... Frankly, 4e lends itself best to heroic characters - that is characters who start out a cut above normal people. It's pretty much hardwired. I think there's maybe a bit of room below level 1, but certainly not 10 levels' worth. You're working a bit against the system, here. This isn't to say it couldn't work, but I'd get some good 4e gameplay experience under my belt first. -O [/QUOTE]
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