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30 speed for all! Halflings, Gnomes, Dwarves were feeling left behind?
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<blockquote data-quote="Gorgoroth" data-source="post: 6257838" data-attributes="member: 6674889"><p>It starts to feel like they're making a game for children (low IQ ones, at that). When I was a kid, I had no trouble differentiating my dwarf's slower speed from that of a human, and making do. It's a bit of a challenge, a bit different, which makes it interesting.</p><p></p><p>When you have a big boss fight where you do bust out the battle grid, that extra step of speed can mean the difference between running to your target to reach him (and dealing with the costs of having run), or moving over more cautiously. That's not "nothing".</p><p></p><p>And yes, of course size matters. We're talking humanoids, larger ones should move faster in general, they have longer legs, which is an advantage. A small sized Quickling can move super fast, but I've never heard anyone describe a gnome as a hustle-bustle kind of running-arounder.</p><p></p><p>If they do make everyone have 30 speed, they need to remove that line from the character sheet, because it will be superfluous and a waste of paper and page real estate. If you have customization spots on your character sheet, there should actually be a reason to leave that part blank, otherwise just print every sheet with a hard-coded speed, or even better, don't print it at all. Then we can start removing other traits, because the feedback that people have given wizards <em>clearly </em>shows that most people thought D&D Next was too customizable, with too many character building options.</p><p></p><p>Q) If Hobbits had the same speed as Orcs, why were they captured? Some races being faster is so clearly unfair, everything in the monster manual should have 30 speed too.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6257838, member: 6674889"] It starts to feel like they're making a game for children (low IQ ones, at that). When I was a kid, I had no trouble differentiating my dwarf's slower speed from that of a human, and making do. It's a bit of a challenge, a bit different, which makes it interesting. When you have a big boss fight where you do bust out the battle grid, that extra step of speed can mean the difference between running to your target to reach him (and dealing with the costs of having run), or moving over more cautiously. That's not "nothing". And yes, of course size matters. We're talking humanoids, larger ones should move faster in general, they have longer legs, which is an advantage. A small sized Quickling can move super fast, but I've never heard anyone describe a gnome as a hustle-bustle kind of running-arounder. If they do make everyone have 30 speed, they need to remove that line from the character sheet, because it will be superfluous and a waste of paper and page real estate. If you have customization spots on your character sheet, there should actually be a reason to leave that part blank, otherwise just print every sheet with a hard-coded speed, or even better, don't print it at all. Then we can start removing other traits, because the feedback that people have given wizards [I]clearly [/I]shows that most people thought D&D Next was too customizable, with too many character building options. Q) If Hobbits had the same speed as Orcs, why were they captured? Some races being faster is so clearly unfair, everything in the monster manual should have 30 speed too. [/QUOTE]
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30 speed for all! Halflings, Gnomes, Dwarves were feeling left behind?
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