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30 speed for all! Halflings, Gnomes, Dwarves were feeling left behind?
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<blockquote data-quote="Gorgoroth" data-source="post: 6258021" data-attributes="member: 6674889"><p>There is a difference between being righteous and self-righteous.</p><p></p><p>I'm fine with people liking all races having 30 speed for whatever reason, but just not in this game of Dungeons and Dragons. </p><p></p><p>Wizards is altering a core stat which will make D&D Next at odds with 95% of the published modules and settings and adventures' assumptions for default race speeds, not to mention classic literature (try reading the Hobbit or the Lord of the Rings if you knew they could easily keep pace with Orcs, you'll find all dramatic tension GONE), and just basic common sense.</p><p></p><p>They're throwing out tradition for NO REASON. that's dumb. They stated themselves they are setting out in their own words, to make a game that's recognizably D&D for the vast majority of fans who would open the book. If you go to the page on races and see halflings with speed 30, and dwarves and gnomes, you will scratch your head, and ask yourself, <em>is that a typo?</em></p><p><em></em></p><p><em>WHY WOULD THEY DO SUCH A THING</em></p><p></p><p>It's totally out of left field, after the public playtests are already over!! They should cancel 2014 release date and re-open public playtesting if they are intent on continuing these drastic changes.</p><p></p><p>And 33%-66% of people wanting a new rule included is not a high enough threshold for inclusion. If they want to make an inclusive game, they need to come up with better stuff than that. They should aim for 80-90% approval rating on all core game mechanics, if they aren't then they aren't taking their jobs seriously. I take mine dead serious, and that's why I'm super successful.</p><p></p><p>After the debacle of 2008, Wizards needs to up their game design standards or they will perish into irrelevance. 50-60% approval rating is not good enough to get into college, let alone pass or win valedictorian. If they're content with such low approval standards, that says a lot about their current market share, which is 3rd place right now for a reason : they dropped the ball last time, and now need to prove themselves worthy of being "custodians of D&D rules". </p><p></p><p>Changing halfling, dwarf, and gnome speeds without even so much as a hint of caring about how people would react is the same kind of hubris that led to the disaster in sales dropping off a cliff and loss of marketshare. If you have low standards, you will achieve poor results. That's a fact.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6258021, member: 6674889"] There is a difference between being righteous and self-righteous. I'm fine with people liking all races having 30 speed for whatever reason, but just not in this game of Dungeons and Dragons. Wizards is altering a core stat which will make D&D Next at odds with 95% of the published modules and settings and adventures' assumptions for default race speeds, not to mention classic literature (try reading the Hobbit or the Lord of the Rings if you knew they could easily keep pace with Orcs, you'll find all dramatic tension GONE), and just basic common sense. They're throwing out tradition for NO REASON. that's dumb. They stated themselves they are setting out in their own words, to make a game that's recognizably D&D for the vast majority of fans who would open the book. If you go to the page on races and see halflings with speed 30, and dwarves and gnomes, you will scratch your head, and ask yourself, [I]is that a typo? WHY WOULD THEY DO SUCH A THING[/I] It's totally out of left field, after the public playtests are already over!! They should cancel 2014 release date and re-open public playtesting if they are intent on continuing these drastic changes. And 33%-66% of people wanting a new rule included is not a high enough threshold for inclusion. If they want to make an inclusive game, they need to come up with better stuff than that. They should aim for 80-90% approval rating on all core game mechanics, if they aren't then they aren't taking their jobs seriously. I take mine dead serious, and that's why I'm super successful. After the debacle of 2008, Wizards needs to up their game design standards or they will perish into irrelevance. 50-60% approval rating is not good enough to get into college, let alone pass or win valedictorian. If they're content with such low approval standards, that says a lot about their current market share, which is 3rd place right now for a reason : they dropped the ball last time, and now need to prove themselves worthy of being "custodians of D&D rules". Changing halfling, dwarf, and gnome speeds without even so much as a hint of caring about how people would react is the same kind of hubris that led to the disaster in sales dropping off a cliff and loss of marketshare. If you have low standards, you will achieve poor results. That's a fact. [/QUOTE]
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