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30 speed for all! Halflings, Gnomes, Dwarves were feeling left behind?
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<blockquote data-quote="pemerton" data-source="post: 6258088" data-attributes="member: 42582"><p>That's not obvious to me at all. It was clearly on Mearls' et als radar as a bug needing fixing, otherwise they wouldn't have fixed it!</p><p></p><p>Why would we assume that all those things are equal across the various non-human races?</p><p></p><p>Anyway, I'm one of those who started with Moldvay Basic, which doesn't distinguish between the speeds of PC races, then moved to AD&D where I'm pretty sure the PHB doesn't draw the distinction either. I think it may have been the Wilderness Survival Guide that led me to first assign different PC races different speeds.</p><p></p><p>You may not be aware, but there are RPGs that do this: Rolemaster is one (and I think at the moment you can still download their beta playtest revision for free). From memory, HARP is another. Runequest also has a Size stat which I would guess might factor into movement rate (it certainly factors into reach and durability).</p><p></p><p>Given that D&D seems to obviously inadequate for your simulationist preferences, it puzzles me that you don't check out some of these other excellent games.</p><p></p><p>If you want dramatic tension in chase scenes that also fits with the D&D tradition then you might look at the wilderness evasion rules from classic D&D as a starting point. Or 4e's skill challenge rules.</p><p></p><p>Rolling dice to test speed and endurance is generally a better way to create dramatic tension than simply comparing two fixed numbers and working out which one is larger!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6258088, member: 42582"] That's not obvious to me at all. It was clearly on Mearls' et als radar as a bug needing fixing, otherwise they wouldn't have fixed it! Why would we assume that all those things are equal across the various non-human races? Anyway, I'm one of those who started with Moldvay Basic, which doesn't distinguish between the speeds of PC races, then moved to AD&D where I'm pretty sure the PHB doesn't draw the distinction either. I think it may have been the Wilderness Survival Guide that led me to first assign different PC races different speeds. You may not be aware, but there are RPGs that do this: Rolemaster is one (and I think at the moment you can still download their beta playtest revision for free). From memory, HARP is another. Runequest also has a Size stat which I would guess might factor into movement rate (it certainly factors into reach and durability). Given that D&D seems to obviously inadequate for your simulationist preferences, it puzzles me that you don't check out some of these other excellent games. If you want dramatic tension in chase scenes that also fits with the D&D tradition then you might look at the wilderness evasion rules from classic D&D as a starting point. Or 4e's skill challenge rules. Rolling dice to test speed and endurance is generally a better way to create dramatic tension than simply comparing two fixed numbers and working out which one is larger! [/QUOTE]
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30 speed for all! Halflings, Gnomes, Dwarves were feeling left behind?
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