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30 years for what?
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<blockquote data-quote="adembroski" data-source="post: 6124916" data-attributes="member: 18869"><p>Gotta agree with TwoSix, well said.</p><p></p><p>My own two cents as far as my experiences; I use the rules for one purpose and one purpose only- consistency. The rules systems I enjoy are the ones that are light enough to be manageable but complex enough to keep my game consistent. If I'm making too many on-the-spot rulings, then my players can't make educated decisions. When you let the rules become more than that, the game ceases to become a role playing game. It becomes a competition... the players vs. the rules. Breaking the system becomes the win condition.</p><p></p><p>To me, the only way to measure 'winning' in D&D is the amount of Mtn Dew snorted through noses in fits of laughter. That's what the game is about to me. My current group are mostly amateurs... they couldn't munchkin to save their own lives. They just like the story, they like being big goddamn heroes, they like mystery and intrigue, and they never take the game to seriously. </p><p></p><p>Hey, maybe that's what you need... a group of wide-eyed newbs who know nothing. People who can go through 4 encounters and not wonder why they haven't leveled yet, and still run for cover when a red dragon flies overhead.</p></blockquote><p></p>
[QUOTE="adembroski, post: 6124916, member: 18869"] Gotta agree with TwoSix, well said. My own two cents as far as my experiences; I use the rules for one purpose and one purpose only- consistency. The rules systems I enjoy are the ones that are light enough to be manageable but complex enough to keep my game consistent. If I'm making too many on-the-spot rulings, then my players can't make educated decisions. When you let the rules become more than that, the game ceases to become a role playing game. It becomes a competition... the players vs. the rules. Breaking the system becomes the win condition. To me, the only way to measure 'winning' in D&D is the amount of Mtn Dew snorted through noses in fits of laughter. That's what the game is about to me. My current group are mostly amateurs... they couldn't munchkin to save their own lives. They just like the story, they like being big goddamn heroes, they like mystery and intrigue, and they never take the game to seriously. Hey, maybe that's what you need... a group of wide-eyed newbs who know nothing. People who can go through 4 encounters and not wonder why they haven't leveled yet, and still run for cover when a red dragon flies overhead. [/QUOTE]
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