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30 Years of Weird - Local Color
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<blockquote data-quote="The Green Adam" data-source="post: 3545888" data-attributes="member: 50821"><p><strong>The Great Triangle, Placeholder of the World</strong></p><p><em>Dungeons and Dragons Homebrew World</em></p><p>There is a place in the center of the vast northeastern sea where the water falls in on three sides. This immense, triangular 'hole' is nearly the size of England and no one knows what's at the bottom or even if it has one. Many think it is a secret path to the heavens...or the abyss. While the truth remains a mystery, my players did find out that it was once a socket holding a great triangular stone. After finishing the construction of the world, the Gods couldn't decide or agree upon what to do with that last bit of creation. A placeholder in the form of a upside down mountain was put there until a decision could be made. Eventually the stone was removed but the area still remained unfinished. Now, many brave and mad adventurers try to navigate around the Triangle in hopes of finding fragments of the stone or reaching a legendary Dragon that lives on an island protected by the hazardous currents that drag ships into the Placeholder.</p><p></p><p><strong>Magic 8 Ball</strong></p><p><em>Champions</em></p><p>Bar and pool hall in downtown New York City near the Meat Packing District. Over the years the place has become a hang out of the superhuman set, with both heroes and villains relaxing after a hard day of beating the daylights out of each other. The owner of the bar is a mysterious fellow who looks like a perfectly normal, unremarkable man in his late 50's. However, anyone who tries to start a fight in the bar usually ends up on the receiving end of an invisible blast of unknown power. None powered heroes and robots often have difficulty finding the place and need their powered friends to bring them in. Super smart heroes believe that the meta-gene actually enables you to see the Magic 8 Ball.</p><p></p><p></p><p><strong>Pepperthorn Juice</strong></p><p><em>Dungeons and Dragons Homebrew World - My very first game ever</em></p><p>The halflings of the southwestern land of Summer Shire grow a rather interesting and incredibly spicy pepper simply called Pepperthorn. The plant is so named for the thorns growing on its leaves and vines. Extracting the juice of the pepper and preparing it correctly creates a potion that grants the imbuer heightened strength and endurance for several minutes. Drinking it isn't easy though and a saving through must be made as if it were poisonous. If you fail and can't reach and drink water quickly, you pass out for 1D6 rounds. Halflings from the region save at +4. My very first character, thirty years ago, was the son of a Pepperthorn farmer traveling to find his father who never returned from bringing Pepperthorns to the King of the nearby Human kingdom.</p><p></p><p>>Dude, both are cool but I'm definitely using the Tidepool Special soon. lol<</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 3545888, member: 50821"] [B]The Great Triangle, Placeholder of the World[/B] [I]Dungeons and Dragons Homebrew World[/I] There is a place in the center of the vast northeastern sea where the water falls in on three sides. This immense, triangular 'hole' is nearly the size of England and no one knows what's at the bottom or even if it has one. Many think it is a secret path to the heavens...or the abyss. While the truth remains a mystery, my players did find out that it was once a socket holding a great triangular stone. After finishing the construction of the world, the Gods couldn't decide or agree upon what to do with that last bit of creation. A placeholder in the form of a upside down mountain was put there until a decision could be made. Eventually the stone was removed but the area still remained unfinished. Now, many brave and mad adventurers try to navigate around the Triangle in hopes of finding fragments of the stone or reaching a legendary Dragon that lives on an island protected by the hazardous currents that drag ships into the Placeholder. [B]Magic 8 Ball[/B] [I]Champions[/I] Bar and pool hall in downtown New York City near the Meat Packing District. Over the years the place has become a hang out of the superhuman set, with both heroes and villains relaxing after a hard day of beating the daylights out of each other. The owner of the bar is a mysterious fellow who looks like a perfectly normal, unremarkable man in his late 50's. However, anyone who tries to start a fight in the bar usually ends up on the receiving end of an invisible blast of unknown power. None powered heroes and robots often have difficulty finding the place and need their powered friends to bring them in. Super smart heroes believe that the meta-gene actually enables you to see the Magic 8 Ball. [B]Pepperthorn Juice[/B] [I]Dungeons and Dragons Homebrew World - My very first game ever[/I] The halflings of the southwestern land of Summer Shire grow a rather interesting and incredibly spicy pepper simply called Pepperthorn. The plant is so named for the thorns growing on its leaves and vines. Extracting the juice of the pepper and preparing it correctly creates a potion that grants the imbuer heightened strength and endurance for several minutes. Drinking it isn't easy though and a saving through must be made as if it were poisonous. If you fail and can't reach and drink water quickly, you pass out for 1D6 rounds. Halflings from the region save at +4. My very first character, thirty years ago, was the son of a Pepperthorn farmer traveling to find his father who never returned from bringing Pepperthorns to the King of the nearby Human kingdom. >Dude, both are cool but I'm definitely using the Tidepool Special soon. lol< [/QUOTE]
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