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30 Years of Weird - Strangest Campaigns Ever
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<blockquote data-quote="Warren Okuma" data-source="post: 3509652" data-attributes="member: 48436"><p>I'm impressed by the posts. Much to think about.</p><p></p><p>Green Adam, can you post your notes (or summary) for the The Irregulars? Planning to run something like that.</p><p></p><p>Sniffles, can you post your notes (or summary) for the 'Mystery Men.' Again, I'm planning to run something like that.</p><p></p><p>Thanks in advance.</p><p></p><p>Five more odd campaigns...</p><p>1) Infinite Plateau</p><p>One of the oldest cross genre games (invented in the mid or early 1980's) Mist comes, and brings the heroes. The mist is never explained. It traditionally starts with ADnD. The players get a vague idea what they should do, but may choose to ignore it. Like save the village from bandits, get back the kidnapped children, or the like. Then the mists come, then they disappear, and the mists show up elsewhere... and into another game system with another vague idea what they should be doing there. Players gotta scramble to convert their characters.</p><p>Gearing up to run this. </p><p></p><p>2) To Save the Sun.</p><p>During the little ice age, a remote mountain village in China asks the elders to solve this horrible weather, so they gather up champions and send them to the west to help out the sun... (not understanding that the sun is a star, and fusion powered...)</p><p></p><p>3) Poughkeepsie</p><p>In Megalos, a small village sends off all it's adults to go to fight the original Tredoy war. So zero point characters get to defend the village against the baby dragon, the vampire kobold and the bullies...</p><p></p><p>4) The Five Ages of Humanity</p><p>System Witchcraft</p><p>Kids, Age 5-7 get sucked into the realm of imagination by "the mysterious lady with green eyes" to stop the evil one (Eisner) from taking over the control of the realm of imagination. Each child gets two one shot greater wishes. They fight dragons and Darth Vader etc...</p><p>Second Age</p><p>The PC's now 15-17 get sent back to the 1950's by "the mysterious lady with green eyes" to stop a great evil. High school 1950's style with monsters.</p><p>Third Age College in the 1980's </p><p>Campaign died. Ah well. </p><p>Fourth Age is the main adventure.</p><p>Fifth Age is the coming out of retirement age.</p><p></p><p>5) Total Warrior Program</p><p>MechWarrior 2nd edition, plus house rules of extended talents etc...</p><p>Anime style. It was a stereotypical anime with the aging genius scientist creating mecha to fight demons. Complete with the house mat who served the warriors coffee and cooked for them, to the awesomely skilled ice queen (who piloted an Exterminator). And I added the insane female commander who insisted on implementing the "Total Warrior Program" which included ambush karaoke (Choose a song and make someone else sing it) to throwing a masked ball (bring a date, and learn to dance) to talent shows and other social and cultural things. Yup. I'm a sadist.</p><p></p><p>Everyone who could sing and dance was a green pilot. Thus, it became an insult to say that he sang and danced.</p></blockquote><p></p>
[QUOTE="Warren Okuma, post: 3509652, member: 48436"] I'm impressed by the posts. Much to think about. Green Adam, can you post your notes (or summary) for the The Irregulars? Planning to run something like that. Sniffles, can you post your notes (or summary) for the 'Mystery Men.' Again, I'm planning to run something like that. Thanks in advance. Five more odd campaigns... 1) Infinite Plateau One of the oldest cross genre games (invented in the mid or early 1980's) Mist comes, and brings the heroes. The mist is never explained. It traditionally starts with ADnD. The players get a vague idea what they should do, but may choose to ignore it. Like save the village from bandits, get back the kidnapped children, or the like. Then the mists come, then they disappear, and the mists show up elsewhere... and into another game system with another vague idea what they should be doing there. Players gotta scramble to convert their characters. Gearing up to run this. 2) To Save the Sun. During the little ice age, a remote mountain village in China asks the elders to solve this horrible weather, so they gather up champions and send them to the west to help out the sun... (not understanding that the sun is a star, and fusion powered...) 3) Poughkeepsie In Megalos, a small village sends off all it's adults to go to fight the original Tredoy war. So zero point characters get to defend the village against the baby dragon, the vampire kobold and the bullies... 4) The Five Ages of Humanity System Witchcraft Kids, Age 5-7 get sucked into the realm of imagination by "the mysterious lady with green eyes" to stop the evil one (Eisner) from taking over the control of the realm of imagination. Each child gets two one shot greater wishes. They fight dragons and Darth Vader etc... Second Age The PC's now 15-17 get sent back to the 1950's by "the mysterious lady with green eyes" to stop a great evil. High school 1950's style with monsters. Third Age College in the 1980's Campaign died. Ah well. Fourth Age is the main adventure. Fifth Age is the coming out of retirement age. 5) Total Warrior Program MechWarrior 2nd edition, plus house rules of extended talents etc... Anime style. It was a stereotypical anime with the aging genius scientist creating mecha to fight demons. Complete with the house mat who served the warriors coffee and cooked for them, to the awesomely skilled ice queen (who piloted an Exterminator). And I added the insane female commander who insisted on implementing the "Total Warrior Program" which included ambush karaoke (Choose a song and make someone else sing it) to throwing a masked ball (bring a date, and learn to dance) to talent shows and other social and cultural things. Yup. I'm a sadist. Everyone who could sing and dance was a green pilot. Thus, it became an insult to say that he sang and danced. [/QUOTE]
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