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30 Years of Weird - Strangest Campaigns Ever
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<blockquote data-quote="The Green Adam" data-source="post: 3523519" data-attributes="member: 50821"><p>Ah yes...playing ourselves...always good for a weird out!</p><p></p><p><strong>Powers That Be</strong></p><p><em>I forget the system - Probably a Homebrew</em></p><p>While on route to Gen Con, four friends (myself and three of the players) witness two F-16 fighters chasing an Unidentified Flying Object. A sharp turn by the UFO, a bright flash and we awake from the crash of our plane amid the horrifying debris. For approximately one hour, no electronic device functioned within several thousand miles of the UFO/airplane collision. Over the next few days, people in the radius of the blackout effect gain superhuman powers. Within the weeks and months following, more and more abnormal abilities appear. There are a few key things to note...</p><p></p><p>The closer to the actual accident the superbeings are the more numerous, powerful and esoteric the special powers are.</p><p></p><p>The effect doesn't leave the continental U.S. during the duration of the campaign, though it does continue to spread beyond the initial blackout zone.</p><p></p><p>The government appeared to be ready and have certain emergency plans in place, indicating they somehow expected the event even though it was an accident. Or was it?</p><p></p><p>It is eventually revealed that the FTL drive of the alien craft alters reality and it's detonation caused the superpower inducing field. Similar effects occured at Roswell and in the fireball that struck the woods in Russia.</p><p></p><p>Characters and their powers included...</p><p></p><p><em>Thumper</em> - Able to shift the density and weight of other objects into his own body. He could also transfer kinetic attacks against himself to other objects. Try to gun him down and a nearby door begins to dent before falling off it's hinges.</p><p></p><p><em>Soundstage</em> - Control of sound. From the classic sonic scream to nullifying the sound of a helicopter's approach. He would often drop pins and cause them to generate a thunderous, sonic boom.</p><p></p><p>One character could create technology based on any theortical, scientific idea he knew about. He could also prove speculative scientific concepts. Cold fusion, hypercubes, nanotech...anything as long as he could reason it out believably.</p><p></p><p>One had time control. Slow down, speed up, time travel, see the past or future...similar to Hiro from HEROES but more under control.</p><p></p><p>One character brought anything he wrote or drew to life.</p><p></p><p>My character could create anything out of thin air as long as it did not or could not exist. Five legged, purple dog with laser eyes, no problem. A gun. What are you crazy?!</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 3523519, member: 50821"] Ah yes...playing ourselves...always good for a weird out! [B]Powers That Be[/B] [I]I forget the system - Probably a Homebrew[/I] While on route to Gen Con, four friends (myself and three of the players) witness two F-16 fighters chasing an Unidentified Flying Object. A sharp turn by the UFO, a bright flash and we awake from the crash of our plane amid the horrifying debris. For approximately one hour, no electronic device functioned within several thousand miles of the UFO/airplane collision. Over the next few days, people in the radius of the blackout effect gain superhuman powers. Within the weeks and months following, more and more abnormal abilities appear. There are a few key things to note... The closer to the actual accident the superbeings are the more numerous, powerful and esoteric the special powers are. The effect doesn't leave the continental U.S. during the duration of the campaign, though it does continue to spread beyond the initial blackout zone. The government appeared to be ready and have certain emergency plans in place, indicating they somehow expected the event even though it was an accident. Or was it? It is eventually revealed that the FTL drive of the alien craft alters reality and it's detonation caused the superpower inducing field. Similar effects occured at Roswell and in the fireball that struck the woods in Russia. Characters and their powers included... [I]Thumper[/I] - Able to shift the density and weight of other objects into his own body. He could also transfer kinetic attacks against himself to other objects. Try to gun him down and a nearby door begins to dent before falling off it's hinges. [I]Soundstage[/I] - Control of sound. From the classic sonic scream to nullifying the sound of a helicopter's approach. He would often drop pins and cause them to generate a thunderous, sonic boom. One character could create technology based on any theortical, scientific idea he knew about. He could also prove speculative scientific concepts. Cold fusion, hypercubes, nanotech...anything as long as he could reason it out believably. One had time control. Slow down, speed up, time travel, see the past or future...similar to Hiro from HEROES but more under control. One character brought anything he wrote or drew to life. My character could create anything out of thin air as long as it did not or could not exist. Five legged, purple dog with laser eyes, no problem. A gun. What are you crazy?! [/QUOTE]
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