Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
30D - Table 1 - RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EvolutionKB" data-source="post: 4743812" data-attributes="member: 47833"><p><span style="color: #2e8b57"><strong><span style="font-size: 12px">Mathas the Stalker</span></strong></span></p><p> </p><p><span style="color: #2e8b57">I live this life, for the memories of what I once could have been haunt my every waking moment.</span></p><p> </p><p>Male Deva Panther Shaman</p><p><strong>Initiative</strong> +0; <strong>Senses</strong> Low-light Vision; Passive Insight 14, Passive Perception 19</p><p><strong>HP</strong> 25; <strong>Bloodied</strong> 12; <strong>Healing Surge</strong> 6; <strong>Surges Per Day</strong> 8</p><p><strong>AC</strong> 16; <strong>Fort</strong> 12, <strong>Ref</strong> 14, <strong>Will</strong> 15</p><p><strong>Speed</strong> 6</p><p><strong>Action Points</strong> 1</p><p><strong>Exp:</strong> 0</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: seagreen"><u><strong>Longspear</strong>(standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+2 vs AC; 1d10 damage.</p><p><span style="color: #44aa44"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u> <span style="color: seagreen"><strong>Dagger</strong>(standard; at-will) ✦ <strong>Weapon</strong></span></u></span></p><p>+3 vs AC; 1d4 damage. </p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <u><span style="color: seagreen"><strong>Call Spirit Companion</strong> (Minor; at-will)</span></u> <span style="color: seagreen"><u>✦ <strong>Conjuration, Primal</strong></u></span></p><p><span style="color: seagreen"><span style="color: white">You summon the spirit in an unoccupied square. Enemies can't move through it, but allies can. When I take a move action, I can move the spirit 6 squares. If a spirit takes damage from a single ranged or melee attack equal to 10 hp it is destroyed and I take 5 damage.</span></span></p><p><span style="color: seagreen"></span><span style="color: #44aa44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /></span><span style="color: seagreen"><u><strong>Spirit's Fangs</strong> (opportunity action; at-will) ✦ <strong>Implement, Primal, Sprit</strong></u></span></p><p>Trigger: An enemy leaves a square adjacient to your spirit companion without shifting</p><p>+4 vs. Reflex; 1d10+4 damage.</p><p><span style="color: #44aa44"><u><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><span style="color: seagreen">Watcher's Strike</span></strong><span style="color: seagreen"> (Standard; at-will) ✦ <strong>Implement, Primal, Sprit</strong></span></u></span> </p><p>Melee Spirit 1; +4 vs Reflex; 1d8+4 damage. Until the end of your next turn you and your allies gain a +1 on attack rolls and a +5 on perception checks while adjacient to my sprit companion.</p><p><span style="color: #44aa44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><span style="color: seagreen"><strong>Stalker's Strike</strong> (standard; at-will) ✦ </span><strong><span style="color: seagreen">Implement, Primal, Spirit</span> </strong></u></span>Melee Spirit 1; +4 vs. Fort, if the target is bloodied I gain a +2 to the attack; 1d10+4 damage, and until the end of my next turn my sprit companion can flank with my allies.</p><p><span style="color: red"><u><strong><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" />Healing Spirit</strong>(minor; twice an encounter) ✦ <strong>Healing, Primal</strong></u></span> </p><p>Burst 5; The target can spend a healing surge. One ally adjacient to my sprit companion can regain 1d6 hp.</p><p><u><span style="color: #ff0000">✦<strong>Speak with Spirits</strong>(minor; encounter) ✦ <strong>Primal</strong></span></u></p><p><span style="color: white">During this turn I gain a +4 on my next skill check.</span></p><p><u><span style="color: #ff0000">✦<strong>Memory of a Thousand Lifetimes</strong> (no action; encounter)</span></u></p><p><span style="color: white">I make a attack, save, skill, or ability check and dislike the result. Add 1d6 to the triggering roll.</span></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><span style="color: red"><strong>Twin Panthers</strong> (Standard; encounter) ✦ <strong>Implement, Primal</strong></span></u></p><p><span style="color: white">Range 5; +4 vs ref(If the target is bloodied I gain a +4 to the attack; 1d8+4 damage and until the end of my next turn you and your allies have CA with melee attacks against any enemy adjacient to my spirit companion. Effect: Make the attack again against the same target or a different one.</span></p><p><span style="color: dimgray"><u><strong><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" />Sprit of the Healing Flood</strong>(standard; daily) ✦ <strong>Healing, Implement, Primal</strong> </u></span></p><p>Close Burst 5; Each enemy in burst; +4 vs Fort; 1d8+4 damage; Miss: Half damage; Until the end of the encounter, you and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect to regain 10 hp.</p><p><strong><u>Stalker Spirit Boon</u></strong></p><p>Any ally adjacient to my spirit companion gains a +4 to damage rolls against bloodied enemies.</p><p><strong><u>Skill Bonuses</u></strong></p><p>I gain a +2 on history and religion checks</p><p><strong><u>Astral Majesty</u></strong></p><p>I gain a +1 to all defenses against attacks made by bloodied enemies</p><p><strong><u>Astral Resistance</u></strong></p><p>I have resistance 5 to radiant and necrotic damage.</p><p><strong><u>Immortal Origin</u></strong></p><p>I am considered an immortal creature.</p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Good; <strong>Languages</strong> Common, Goblin, Draconic</p><p><strong>Str</strong> 11 (+0) <strong>Dex</strong> 10 (+0) <strong>Wis</strong> 18 (+4)</p><p><strong>Con</strong> 13 (+1) <strong>Int</strong> 18 (+4) <strong>Cha</strong> 8 (-1)</p><p><strong>Athletics</strong> +5*, <strong>Heal</strong> +9*, <strong>Nature</strong> +9*, <strong>Perception</strong> +9*</p><p>* Trained Skill</p><p><strong>Feats:</strong> Stalker Sprit Adept</p><p><strong>Gear</strong> </p><p>Longspear</p><p>Leather Armor</p><p>Dagger</p><p>Totem</p><p>Standard Adventurer's Kit</p><p>64 gp</p><p> </p><p>[sblock=Appearance]</p><p>Mathas is tall 6'4" and about 220 lbs. His skin is jet black with grey highlights. His hair is also dark. Mathas live a more practical life than most of his kind. Five long jagged scars trace down his cheek. He has no adornments to his clothes or armor in the form of wings or halos. He wears a simple suit of leather armor. A totem of black wood is in his hand. The end of the totem is the face of a snarling panther. Several leather thongs have pierced through the middle of the totem. Knotted at either end of each thong is the claw of a bit cat. A longspear is over his shoulder, and a dagger through his belt.[/sblock]</p><p> </p><p>[sblock=History]</p><p>Mathas was reincarnated by a mountain pool. He awoke looking up at the blue sky. He remembered traces of his previous lives. A baker, a warrior, a charlatan, a farmer, a priest. The last one was different, he wanted to help people. The power was too great. The service to his deity consumed him, until it nearly changed him. Looking into the pool of cool water he examined his new face, new body. His skin was a dark ebony, and a cool grey, like the stones lining the mountain stream. He was nearly corrupted, the blue of his priestly skin was now black; black as his soul had nearly become. Had he repented at the last moment? He didn't remember.</p><p> </p><p>He sat at the edge of the pool, looking at his reflection. He heard the gurling stream, the mountain winds. The call of the hawk and the chirping of the birds. He reached down to the water, and drank deeply. He washed his face and hands, wiping away the sin of his previous life, or hoping to at least. </p><p> </p><p>He heard the spirits around his speaking to him. He stayed at the pool, contemplating his fate, listening to the advice of the sprits. On his third night, he realized he was being watched, stalked. The panther struck out of nowwhere, clawing his cheek, leaving bloody trails. The deva stood to his full height, and the panther stood back and lowered it's head to him. The graceful cat then leapt off into the failing light, disappearing into the shadows.</p><p> </p><p>Mathas stood at the pool, looking at the bloody scratches in the reflection. It was time, the panther was a sign. It was time for him to start doing something. Something he had started in his life as a priest. He would not make the same mistakes twice. He forswore the gods for which he had eternally fought for. Instead he would listen to the spirits around him. They would be his guide in this life.[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4743812, member: 47833"] [COLOR=#2e8b57][B][SIZE=3]Mathas the Stalker[/SIZE][/B][/COLOR] [COLOR=#2e8b57]I live this life, for the memories of what I once could have been haunt my every waking moment.[/COLOR] Male Deva Panther Shaman [B]Initiative[/B] +0; [B]Senses[/B] Low-light Vision; Passive Insight 14, Passive Perception 19 [B]HP[/B] 25; [B]Bloodied[/B] 12; [B]Healing Surge[/B] 6; [B]Surges Per Day[/B] 8 [B]AC[/B] 16; [B]Fort[/B] 12, [B]Ref[/B] 14, [B]Will[/B] 15 [B]Speed[/B] 6 [B]Action Points[/B] 1 [B]Exp:[/B] 0 ----------------------------------------------------------------- :bmelee:[COLOR=seagreen][U][B]Longspear[/B](standard; at-will) ✦ [B]Weapon[/B][/U][/COLOR] +2 vs AC; 1d10 damage. [COLOR=#44aa44]:ranged:[U] [COLOR=seagreen][B]Dagger[/B](standard; at-will) ✦ [B]Weapon[/B][/COLOR][/U][/COLOR] +3 vs AC; 1d4 damage. :area: [U][COLOR=seagreen][B]Call Spirit Companion[/B] (Minor; at-will)[/COLOR][/U] [COLOR=seagreen][U]✦ [B]Conjuration, Primal[/B][/U][/COLOR] [COLOR=seagreen][COLOR=white]You summon the spirit in an unoccupied square. Enemies can't move through it, but allies can. When I take a move action, I can move the spirit 6 squares. If a spirit takes damage from a single ranged or melee attack equal to 10 hp it is destroyed and I take 5 damage.[/COLOR] [/COLOR][COLOR=#44aa44]:melee:[/COLOR][COLOR=seagreen][U][B]Spirit's Fangs[/B] (opportunity action; at-will) ✦ [B]Implement, Primal, Sprit[/B][/U][/COLOR] Trigger: An enemy leaves a square adjacient to your spirit companion without shifting +4 vs. Reflex; 1d10+4 damage. [COLOR=#44aa44][U]:melee: [B][COLOR=seagreen]Watcher's Strike[/COLOR][/B][COLOR=seagreen] (Standard; at-will) ✦ [B]Implement, Primal, Sprit[/B][/COLOR][/U][/COLOR] Melee Spirit 1; +4 vs Reflex; 1d8+4 damage. Until the end of your next turn you and your allies gain a +1 on attack rolls and a +5 on perception checks while adjacient to my sprit companion. [COLOR=#44aa44]:melee:[U][COLOR=seagreen][B]Stalker's Strike[/B] (standard; at-will) ✦ [/COLOR][B][COLOR=seagreen]Implement, Primal, Spirit[/COLOR] [/B][/U][/COLOR]Melee Spirit 1; +4 vs. Fort, if the target is bloodied I gain a +2 to the attack; 1d10+4 damage, and until the end of my next turn my sprit companion can flank with my allies. [COLOR=red][U][B]:area:Healing Spirit[/B](minor; twice an encounter) ✦ [B]Healing, Primal[/B][/U][/COLOR] Burst 5; The target can spend a healing surge. One ally adjacient to my sprit companion can regain 1d6 hp. [U][COLOR=#ff0000]✦[B]Speak with Spirits[/B](minor; encounter) ✦ [B]Primal[/B][/COLOR][/U] [COLOR=white]During this turn I gain a +4 on my next skill check.[/COLOR] [U][COLOR=#ff0000]✦[B]Memory of a Thousand Lifetimes[/B] (no action; encounter)[/COLOR][/U] [COLOR=white]I make a attack, save, skill, or ability check and dislike the result. Add 1d6 to the triggering roll.[/COLOR] :ranged:[U][COLOR=red][B]Twin Panthers[/B] (Standard; encounter) ✦ [B]Implement, Primal[/B][/COLOR][/U] [COLOR=white]Range 5; +4 vs ref(If the target is bloodied I gain a +4 to the attack; 1d8+4 damage and until the end of my next turn you and your allies have CA with melee attacks against any enemy adjacient to my spirit companion. Effect: Make the attack again against the same target or a different one.[/COLOR] [COLOR=dimgray][U][B]:area:Sprit of the Healing Flood[/B](standard; daily) ✦ [B]Healing, Implement, Primal[/B] [/U][/COLOR] Close Burst 5; Each enemy in burst; +4 vs Fort; 1d8+4 damage; Miss: Half damage; Until the end of the encounter, you and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect to regain 10 hp. [B][U]Stalker Spirit Boon[/U][/B] Any ally adjacient to my spirit companion gains a +4 to damage rolls against bloodied enemies. [B][U]Skill Bonuses[/U][/B] I gain a +2 on history and religion checks [B][U]Astral Majesty[/U][/B] I gain a +1 to all defenses against attacks made by bloodied enemies [B][U]Astral Resistance[/U][/B] I have resistance 5 to radiant and necrotic damage. [B][U]Immortal Origin[/U][/B] I am considered an immortal creature. ----------------------------------------------------------------- [B]Alignment[/B] Good; [B]Languages[/B] Common, Goblin, Draconic [B]Str[/B] 11 (+0) [B]Dex[/B] 10 (+0) [B]Wis[/B] 18 (+4) [B]Con[/B] 13 (+1) [B]Int[/B] 18 (+4) [B]Cha[/B] 8 (-1) [B]Athletics[/B] +5*, [B]Heal[/B] +9*, [B]Nature[/B] +9*, [B]Perception[/B] +9* * Trained Skill [B]Feats:[/B] Stalker Sprit Adept [B]Gear[/B] Longspear Leather Armor Dagger Totem Standard Adventurer's Kit 64 gp [sblock=Appearance] Mathas is tall 6'4" and about 220 lbs. His skin is jet black with grey highlights. His hair is also dark. Mathas live a more practical life than most of his kind. Five long jagged scars trace down his cheek. He has no adornments to his clothes or armor in the form of wings or halos. He wears a simple suit of leather armor. A totem of black wood is in his hand. The end of the totem is the face of a snarling panther. Several leather thongs have pierced through the middle of the totem. Knotted at either end of each thong is the claw of a bit cat. A longspear is over his shoulder, and a dagger through his belt.[/sblock] [sblock=History] Mathas was reincarnated by a mountain pool. He awoke looking up at the blue sky. He remembered traces of his previous lives. A baker, a warrior, a charlatan, a farmer, a priest. The last one was different, he wanted to help people. The power was too great. The service to his deity consumed him, until it nearly changed him. Looking into the pool of cool water he examined his new face, new body. His skin was a dark ebony, and a cool grey, like the stones lining the mountain stream. He was nearly corrupted, the blue of his priestly skin was now black; black as his soul had nearly become. Had he repented at the last moment? He didn't remember. He sat at the edge of the pool, looking at his reflection. He heard the gurling stream, the mountain winds. The call of the hawk and the chirping of the birds. He reached down to the water, and drank deeply. He washed his face and hands, wiping away the sin of his previous life, or hoping to at least. He heard the spirits around his speaking to him. He stayed at the pool, contemplating his fate, listening to the advice of the sprits. On his third night, he realized he was being watched, stalked. The panther struck out of nowwhere, clawing his cheek, leaving bloody trails. The deva stood to his full height, and the panther stood back and lowered it's head to him. The graceful cat then leapt off into the failing light, disappearing into the shadows. Mathas stood at the pool, looking at the bloody scratches in the reflection. It was time, the panther was a sign. It was time for him to start doing something. Something he had started in his life as a priest. He would not make the same mistakes twice. He forswore the gods for which he had eternally fought for. Instead he would listen to the spirits around him. They would be his guide in this life.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
30D - Table 1 - RG
Top