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30th-level PC versus kingdom--who wins?
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<blockquote data-quote="robconley" data-source="post: 3895506" data-attributes="member: 5636"><p>One trick I used in my long running fantasy campaign is make the players come up with the solution. To do this I ran theme campaigns.</p><p></p><p>For example I had a campaign where everyone was a city guard. Everyone was a fighter. Through the course of that campaign they ran into the community rampaging party. And let me tell you they came up with some interesting solution. Mostly in the area of tactics with a few bits of equipment that aided them in executing those tactics. Basically doing for City Guards what that one DM did with his killer kobolds.</p><p></p><p>The players were looking over what spells had verbal, somatic, and material components. Which of the three they can hinder the most. Odds of X guards scoring a hit, etc, etc. </p><p></p><p>The next campaign were we want back to adventuring. The PCs respected the guards a helluva a lot more.</p><p></p><p>So finally if everyone here is talking about the problem of a epic level PC ramaging destroying community. Turn the problem on its head.</p><p></p><p>You are a member of that community with typical mix of classes and levels. How do you stop an epic party from ramaging. Remember sometimes it not actually about winning but making the victory so costly that they just do something else that is more profitable use of their time. Also things like attrition tactics can get you to the point where you can win or make the epics back off. Eventually a mage is going to run of spells and stuff, get him that point then you have options. People need to sleep. A 100 crossbowmen fire someone is going to crit.</p><p></p><p>My games were run using GURPS so I don't have much in the way of specifics but any RPG system can be revese engineered this way. If a world of people is forced to live by the rules of that system, what would they do. What would YOU do.</p></blockquote><p></p>
[QUOTE="robconley, post: 3895506, member: 5636"] One trick I used in my long running fantasy campaign is make the players come up with the solution. To do this I ran theme campaigns. For example I had a campaign where everyone was a city guard. Everyone was a fighter. Through the course of that campaign they ran into the community rampaging party. And let me tell you they came up with some interesting solution. Mostly in the area of tactics with a few bits of equipment that aided them in executing those tactics. Basically doing for City Guards what that one DM did with his killer kobolds. The players were looking over what spells had verbal, somatic, and material components. Which of the three they can hinder the most. Odds of X guards scoring a hit, etc, etc. The next campaign were we want back to adventuring. The PCs respected the guards a helluva a lot more. So finally if everyone here is talking about the problem of a epic level PC ramaging destroying community. Turn the problem on its head. You are a member of that community with typical mix of classes and levels. How do you stop an epic party from ramaging. Remember sometimes it not actually about winning but making the victory so costly that they just do something else that is more profitable use of their time. Also things like attrition tactics can get you to the point where you can win or make the epics back off. Eventually a mage is going to run of spells and stuff, get him that point then you have options. People need to sleep. A 100 crossbowmen fire someone is going to crit. My games were run using GURPS so I don't have much in the way of specifics but any RPG system can be revese engineered this way. If a world of people is forced to live by the rules of that system, what would they do. What would YOU do. [/QUOTE]
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