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<blockquote data-quote="Rhenny" data-source="post: 5802284" data-attributes="member: 18333"><p>Not knowing C&C, I just researched and read some of the rules, especially about task resolution and the SIEGE Engine. I really like it. If 5e uses a task resolution similar to this, I think it would encourage more players to act heroically or try to do more than what's written on the character sheet. </p><p></p><p>Perhaps inspired by C&C, I like the idea of 5e using the attributes as a base with added bonuses for training, class, race, feats. I think 5e should simplify what C&C does...no need to have 12/18 rule if you have bonus modifiers in specific tasks/skills (granted by training, class, race, feats). I can see this system working well for opposed checks and for checks vs. pre-established DCs. </p><p></p><p>This task resolution system also reminds me a little of the older West End Games Star Wars RPG. That also had the attributes as the base, and then specialization in specific skills came afterwards. I enjoyed playing that game.</p><p></p><p>So overall...I think 5e should borrow from C&C/SIEGE Engine because it actually brings all "checks" together under one system - Saving throws vs. effects and task resolution.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 5802284, member: 18333"] Not knowing C&C, I just researched and read some of the rules, especially about task resolution and the SIEGE Engine. I really like it. If 5e uses a task resolution similar to this, I think it would encourage more players to act heroically or try to do more than what's written on the character sheet. Perhaps inspired by C&C, I like the idea of 5e using the attributes as a base with added bonuses for training, class, race, feats. I think 5e should simplify what C&C does...no need to have 12/18 rule if you have bonus modifiers in specific tasks/skills (granted by training, class, race, feats). I can see this system working well for opposed checks and for checks vs. pre-established DCs. This task resolution system also reminds me a little of the older West End Games Star Wars RPG. That also had the attributes as the base, and then specialization in specific skills came afterwards. I enjoyed playing that game. So overall...I think 5e should borrow from C&C/SIEGE Engine because it actually brings all "checks" together under one system - Saving throws vs. effects and task resolution. [/QUOTE]
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