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<blockquote data-quote="Khorod" data-source="post: 571904" data-attributes="member: 1636"><p>Trying this from another angle- 100 miles is the kind of 'rule' which should go under 'advising the DM'. IMO rules should deal with game mechanics, not the setting, not metagaming. I was trying to propose a mechanical way of measuring where the ranger had previously traveled, what sorts of things he had experienced.</p><p></p><p>100 miles is vague enough that it would still require some discussion to work out- as well as DM and player negotiation on the map of his home area. I mean, how do you judge if a player is being at all reasonable when he comes up with some degree of the 'heart of nature, in which each pie slice of a great valley is a different terrain, and I was raised in the middle.' Of course no intelligent player would propose that, but its on the other end of the spectrum from 'I'm from the forest. I visited the seashore once...'</p><p></p><p>Negotation/discussion like that isn't bad, but its yet another thing a DM and player have to pin down to use this system. A harder rule would simplify that.</p></blockquote><p></p>
[QUOTE="Khorod, post: 571904, member: 1636"] Trying this from another angle- 100 miles is the kind of 'rule' which should go under 'advising the DM'. IMO rules should deal with game mechanics, not the setting, not metagaming. I was trying to propose a mechanical way of measuring where the ranger had previously traveled, what sorts of things he had experienced. 100 miles is vague enough that it would still require some discussion to work out- as well as DM and player negotiation on the map of his home area. I mean, how do you judge if a player is being at all reasonable when he comes up with some degree of the 'heart of nature, in which each pie slice of a great valley is a different terrain, and I was raised in the middle.' Of course no intelligent player would propose that, but its on the other end of the spectrum from 'I'm from the forest. I visited the seashore once...' Negotation/discussion like that isn't bad, but its yet another thing a DM and player have to pin down to use this system. A harder rule would simplify that. [/QUOTE]
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