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<blockquote data-quote="TwistedBishop" data-source="post: 3704018" data-attributes="member: 12503"><p>Many games on any handheld system are ports or remakes. I look at the quality original stuff that the DS has (the Castlevania games, New Super Mario Bros, Trauma Center, Nintendogs, etc) versus the quality original titles the PSP has (Ratchet, Daxter, Metal Gear Ops, Lumines, etc) and there isn't a huge divide in quantity. You have a lot of developers pouring out DS games, sure, much like a lot of developers made PS2 games. But, again much like the PS2's library glut, how many of them are actually worth playing?</p><p></p><p></p><p></p><p>This point gets brought up a lot, despite the fact that it's not true. The PSP has a sleep function that toggles instantly and consumes a tiny amount of power. Being alble to quickly start and stop a game isn't an issue. Infact, it might even be easier to flip a switch and instantly be back in the game.</p><p></p><p></p><p></p><p>Sure, it's got design problems. Is it a dealbreaker? Not really. Good games have come out and are coming out that make use of the system. </p><p></p><p></p><p></p><p>I agree that it needed the sort of support it's seeing this year back in 2006. Like I said before, it had a bad launch and took too long to get developers making quality stuff, instead of treating it simply as yet another multiplatform release. But judging the console based on how it used to be isn't very fair.</p></blockquote><p></p>
[QUOTE="TwistedBishop, post: 3704018, member: 12503"] Many games on any handheld system are ports or remakes. I look at the quality original stuff that the DS has (the Castlevania games, New Super Mario Bros, Trauma Center, Nintendogs, etc) versus the quality original titles the PSP has (Ratchet, Daxter, Metal Gear Ops, Lumines, etc) and there isn't a huge divide in quantity. You have a lot of developers pouring out DS games, sure, much like a lot of developers made PS2 games. But, again much like the PS2's library glut, how many of them are actually worth playing? This point gets brought up a lot, despite the fact that it's not true. The PSP has a sleep function that toggles instantly and consumes a tiny amount of power. Being alble to quickly start and stop a game isn't an issue. Infact, it might even be easier to flip a switch and instantly be back in the game. Sure, it's got design problems. Is it a dealbreaker? Not really. Good games have come out and are coming out that make use of the system. I agree that it needed the sort of support it's seeing this year back in 2006. Like I said before, it had a bad launch and took too long to get developers making quality stuff, instead of treating it simply as yet another multiplatform release. But judging the console based on how it used to be isn't very fair. [/QUOTE]
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