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General Tabletop Discussion
*TTRPGs General
36th level epic characters...best combos?
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<blockquote data-quote="Rackhir" data-source="post: 586267" data-attributes="member: 149"><p>Well for an archer, the best combo would be </p><p></p><p>1 lv Ranger (Monty Cook's or Alt.Bow ranger)</p><p>4 lvs Fighter</p><p>10 OoBI</p><p>10 DWS</p><p>10 MoOB</p><p></p><p>You've got one spare lvl for barbarian (extra move + rage), rogue, mage or what ever strikes your fancy for a utility class.</p><p></p><p>Of course if your DM is a real sucker, you could go with some peerless archer levels at the expense of the OoBI and DWS levels. Don't give up any of the MoOB levels though, iirc the 10th lv ability for that is the threaten 30' and don't forget to take Combat Reflexes. </p><p></p><p>In any case, improved initiative feats to increase the likelyhood of going first is VERY useful since you have a bunch of sneak attack dice and if you can go before their initiative you'll catch them flat footed and get your sneak attack dice on every arrow.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 586267, member: 149"] Well for an archer, the best combo would be 1 lv Ranger (Monty Cook's or Alt.Bow ranger) 4 lvs Fighter 10 OoBI 10 DWS 10 MoOB You've got one spare lvl for barbarian (extra move + rage), rogue, mage or what ever strikes your fancy for a utility class. Of course if your DM is a real sucker, you could go with some peerless archer levels at the expense of the OoBI and DWS levels. Don't give up any of the MoOB levels though, iirc the 10th lv ability for that is the threaten 30' and don't forget to take Combat Reflexes. In any case, improved initiative feats to increase the likelyhood of going first is VERY useful since you have a bunch of sneak attack dice and if you can go before their initiative you'll catch them flat footed and get your sneak attack dice on every arrow. [/QUOTE]
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36th level epic characters...best combos?
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