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36th level epic characters...best combos?
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<blockquote data-quote="buzzard" data-source="post: 588040" data-attributes="member: 3003"><p>Honetly I think the archer types have to choose more carefully. If you are going to use deepwood sniper, you use multiples of five starting at 2nd level. Their most important feature is the increasing critical multiplier. With a proper stacking of epic feats, and a heavy crossbow you could do some really sick work (you could have a crit range of 15-20, and a high multiplier). I am curious as to what all is permitted. If anything goes, then there are a couple of feats in AEG Mercenaries which can be used to ill effect. </p><p></p><p>I'd go with human Monte ranger5/ Fighter 4/ Shadowdancer 1/ Deep Wood Sniper 26. </p><p></p><p>Using a crossbow, you could shoot arrows which do a x8 critical. A crossbow would be x7. Assuming you have the feat Dead Eye from AEG Mercenaries permitted, you could fire off two automatic crits per round (feat means that only a confirmation is required at the expense of a shot). Throw in Expert Aim from the same book and add your dex bonus as damage (but only if you make one attack per round). </p><p></p><p>Feats are something like:</p><p>point blank shot</p><p>far shot</p><p>weapon focus bow (whichever)</p><p>precise shot </p><p>Weapon specialization</p><p>rapid shot</p><p>dodge</p><p>mobility </p><p>combat reflexes</p><p>improved initiative</p><p>improved critical bow</p><p>Expert Aim (AEG)</p><p>Dead Eye(AEG)</p><p>Epic feats:</p><p>Epic Weapon Focus (bow)</p><p>Epic Weapon Specialization (bow)</p><p>Penetrate damage reduction</p><p>Swarm of arrows</p><p>Combat archery</p><p>Superior Initiative</p><p>Epic skill focus (hide)</p><p>Distant Shot</p><p>Blinding speed</p><p>Great Dexterity x2</p><p></p><p>Total damage would be stat and weapon dependent. </p><p></p><p>However with the above, BAB is 19, with +12 to hit and +7 damage within 30' (we have to remember that there will be quite a high dex bonus, and any epic casters in the party can treat your bow and arrows to greater magic weapon) The added magic will buff to the tune of +10 more. Being an archer we'll load up on dex. Even assuming a low point buy (starting 16 in dex), we can have a dex of 31. This is an additional +10 to hit. We come in with attacks of:</p><p>+51 +46 +41 +36 for 1d8 +18 damage (easy to increase with a strength bow) and crits of 18-20 x7. If Dead Eye is allow what you really have is two shots of 7d8+126 or a total of 14d8 +252 (average damage of 308 per round. Also the fellow will be able to hide in plain sight with a hide bonus of +59 without any magical enhancement. </p><p>The palladins won't know what hit them. </p><p></p><p>buzzard</p></blockquote><p></p>
[QUOTE="buzzard, post: 588040, member: 3003"] Honetly I think the archer types have to choose more carefully. If you are going to use deepwood sniper, you use multiples of five starting at 2nd level. Their most important feature is the increasing critical multiplier. With a proper stacking of epic feats, and a heavy crossbow you could do some really sick work (you could have a crit range of 15-20, and a high multiplier). I am curious as to what all is permitted. If anything goes, then there are a couple of feats in AEG Mercenaries which can be used to ill effect. I'd go with human Monte ranger5/ Fighter 4/ Shadowdancer 1/ Deep Wood Sniper 26. Using a crossbow, you could shoot arrows which do a x8 critical. A crossbow would be x7. Assuming you have the feat Dead Eye from AEG Mercenaries permitted, you could fire off two automatic crits per round (feat means that only a confirmation is required at the expense of a shot). Throw in Expert Aim from the same book and add your dex bonus as damage (but only if you make one attack per round). Feats are something like: point blank shot far shot weapon focus bow (whichever) precise shot Weapon specialization rapid shot dodge mobility combat reflexes improved initiative improved critical bow Expert Aim (AEG) Dead Eye(AEG) Epic feats: Epic Weapon Focus (bow) Epic Weapon Specialization (bow) Penetrate damage reduction Swarm of arrows Combat archery Superior Initiative Epic skill focus (hide) Distant Shot Blinding speed Great Dexterity x2 Total damage would be stat and weapon dependent. However with the above, BAB is 19, with +12 to hit and +7 damage within 30' (we have to remember that there will be quite a high dex bonus, and any epic casters in the party can treat your bow and arrows to greater magic weapon) The added magic will buff to the tune of +10 more. Being an archer we'll load up on dex. Even assuming a low point buy (starting 16 in dex), we can have a dex of 31. This is an additional +10 to hit. We come in with attacks of: +51 +46 +41 +36 for 1d8 +18 damage (easy to increase with a strength bow) and crits of 18-20 x7. If Dead Eye is allow what you really have is two shots of 7d8+126 or a total of 14d8 +252 (average damage of 308 per round. Also the fellow will be able to hide in plain sight with a hide bonus of +59 without any magical enhancement. The palladins won't know what hit them. buzzard [/QUOTE]
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