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[3D Art] Spelljammer - Battle At Faerun!
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<blockquote data-quote="Big Mac" data-source="post: 4465461" data-attributes="member: 61182"><p>The Flow doesn't sound easy to me, at all. Remember that scene from Lord of the Rings where everyone gets gifts from the elves, but you don't see the dwarf being given a clump of hair (because it would just look corny and weird). Well, that is pretty much how the Phlogiston is. The rainbow sea thing sounds pretty romantic, but the reality of translucent multicoloured backgrounds might be disapointing.</p><p></p><p>This is just my opinion and not based on canon. But I would say several things about The Flow:</p><p></p><p>You can't have fire in The Flow, so I think it should be lit up. I think that everywhere you go within the Phlogiston, the bit you are in now, should be lit up by ambient light that seems to come from other parts of The Flow. But the actual source of the light should be impossible to locate.</p><p></p><p>Ambient light should be twinned with a semi-foggy nature, that makes long distance vision impossible. But the amount of opaqueness should be totally inconsistant. It should be possible to see 100 miles when in "thin" parts of The Flow, but <strong>almost</strong> impossible to see nearby ships when in "thick" parts of The Flow.</p><p></p><p>One thing that might be cool to do in The Flow is get rid of all shadows. Spacefarers (in stories) could actually show newbies how their shadows vanish when they enter the flow. From a scientific point of view (real science) this would be a result of the ambient light, but from a philosophical point of view, characters might think that the lack of shadows is connected to the Plane of Shadow being cut off.</p><p></p><p>I would like Phlogiston rivers to actually be visible. So this means that they would need to be different colours to slower moving (or stationary) parts of The Flow.</p><p></p><p>It is possible that we could come up with some sort of wierd logic that ties Flow movement in with Phlogiston colour. In real life light from distant stars gets red-shifted and blue-shifted. Maybe something like that could happen to Phlogiston material as it moves.</p><p></p><p></p><p></p><p>Spelljammer speed is 1 million miles per day. That is:</p><p></p><ul> <li data-xf-list-type="ul">41,666 miles per hour,</li> <li data-xf-list-type="ul">694 miles per minute or</li> <li data-xf-list-type="ul">11.5 miles per second</li> </ul><p></p><p>Clearly at that speed, it is impossible for anyone with a non-spelljamming helm to see an approaching ship and fly into its path. (Actually, this means that most SJ wildspace encounters must be pure co-incidence. Any creatures able to see a ship and fly into its path, must have eyes like a spyglass.)</p><p></p><p></p><p></p><p>Yep. I've seen that A4 cover you made. I always thought you could make great portrait art.</p><p></p><p>Have you seen "The Battle of Adlatum"? (This is the cover art for the Adlatum Campaign Setting that Dragonlance Nexus just put out.) I remember you doing a "groundling" army once and wondered how that would look if transferred to a Spelljammer context.</p><p></p><p></p><p></p><p>I've had a Spelljammer character in a Forgotten Realms campaign. I'm not sure if he was as cool as Boo.</p><p></p><p></p><p></p><p>Sounds interesting. I'll see it when it comes.</p></blockquote><p></p>
[QUOTE="Big Mac, post: 4465461, member: 61182"] The Flow doesn't sound easy to me, at all. Remember that scene from Lord of the Rings where everyone gets gifts from the elves, but you don't see the dwarf being given a clump of hair (because it would just look corny and weird). Well, that is pretty much how the Phlogiston is. The rainbow sea thing sounds pretty romantic, but the reality of translucent multicoloured backgrounds might be disapointing. This is just my opinion and not based on canon. But I would say several things about The Flow: You can't have fire in The Flow, so I think it should be lit up. I think that everywhere you go within the Phlogiston, the bit you are in now, should be lit up by ambient light that seems to come from other parts of The Flow. But the actual source of the light should be impossible to locate. Ambient light should be twinned with a semi-foggy nature, that makes long distance vision impossible. But the amount of opaqueness should be totally inconsistant. It should be possible to see 100 miles when in "thin" parts of The Flow, but [B]almost[/B] impossible to see nearby ships when in "thick" parts of The Flow. One thing that might be cool to do in The Flow is get rid of all shadows. Spacefarers (in stories) could actually show newbies how their shadows vanish when they enter the flow. From a scientific point of view (real science) this would be a result of the ambient light, but from a philosophical point of view, characters might think that the lack of shadows is connected to the Plane of Shadow being cut off. I would like Phlogiston rivers to actually be visible. So this means that they would need to be different colours to slower moving (or stationary) parts of The Flow. It is possible that we could come up with some sort of wierd logic that ties Flow movement in with Phlogiston colour. In real life light from distant stars gets red-shifted and blue-shifted. Maybe something like that could happen to Phlogiston material as it moves. Spelljammer speed is 1 million miles per day. That is: [LIST] [*]41,666 miles per hour, [*]694 miles per minute or [*]11.5 miles per second [/LIST] Clearly at that speed, it is impossible for anyone with a non-spelljamming helm to see an approaching ship and fly into its path. (Actually, this means that most SJ wildspace encounters must be pure co-incidence. Any creatures able to see a ship and fly into its path, must have eyes like a spyglass.) Yep. I've seen that A4 cover you made. I always thought you could make great portrait art. Have you seen "The Battle of Adlatum"? (This is the cover art for the Adlatum Campaign Setting that Dragonlance Nexus just put out.) I remember you doing a "groundling" army once and wondered how that would look if transferred to a Spelljammer context. I've had a Spelljammer character in a Forgotten Realms campaign. I'm not sure if he was as cool as Boo. Sounds interesting. I'll see it when it comes. [/QUOTE]
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