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<blockquote data-quote="Painfully" data-source="post: 220833" data-attributes="member: 601"><p>First you need a fast computer. Next you need to get as much RAM as you can afford. And then you need the right software.</p><p></p><p>You will need a model, which you can think of as a frame for the body. This frame needs to have articulated joints so you can put him in different poses. Often, you will have to create the model from scratch, but you can also take measurements and "scan" in the points on a model as well. I won't get into those kinds of tools here.</p><p></p><p>On top of the frame you will need to dress it with what is called a texture--think of it as a skin for your frame. Flesh tones can be one of the more difficult textures to make.</p><p></p><p>All this is done in a 3d rendering software program such as 3D Studio Max. We're talking very high end stuff--$3500 retail last time I checked. However, I know that there are cheaper versions of the software available, and the same people making 3DS Max also have a version they offer for gamers to use for making game models such as in Quake III or Half-life.</p><p></p><p>This sort of artwork is a time-intensive process, and textures especially can be difficult to master. Still interested??</p></blockquote><p></p>
[QUOTE="Painfully, post: 220833, member: 601"] First you need a fast computer. Next you need to get as much RAM as you can afford. And then you need the right software. You will need a model, which you can think of as a frame for the body. This frame needs to have articulated joints so you can put him in different poses. Often, you will have to create the model from scratch, but you can also take measurements and "scan" in the points on a model as well. I won't get into those kinds of tools here. On top of the frame you will need to dress it with what is called a texture--think of it as a skin for your frame. Flesh tones can be one of the more difficult textures to make. All this is done in a 3d rendering software program such as 3D Studio Max. We're talking very high end stuff--$3500 retail last time I checked. However, I know that there are cheaper versions of the software available, and the same people making 3DS Max also have a version they offer for gamers to use for making game models such as in Quake III or Half-life. This sort of artwork is a time-intensive process, and textures especially can be difficult to master. Still interested?? [/QUOTE]
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