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*Pathfinder & Starfinder
3D battlemats with DI?
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<blockquote data-quote="Aloïsius" data-source="post: 3722850" data-attributes="member: 1191"><p>It's sad, because a 3d grid is not that hard to design. Neither is a 3d interface : use the wheel of the mouse for z axis, and the xy axis of the mouse for the xy axis. When creating rooms, just specify the floor and ceiling heights. Add "stair" and "ramp" functions that works as a connector when used between two rooms with various floor heights. </p><p></p><p>Oh, and this would make the design of <strong>complexe </strong>3d map by WotC something that could be sold without that much moaning and groaning. I'm ready to pay 1$ if I can use good 3D ship designs for a pirates adventure. Place the sea, place the ships, place the PCs, place the NPC, zoom, unzoom as need be and let the battle begin !</p></blockquote><p></p>
[QUOTE="Aloïsius, post: 3722850, member: 1191"] It's sad, because a 3d grid is not that hard to design. Neither is a 3d interface : use the wheel of the mouse for z axis, and the xy axis of the mouse for the xy axis. When creating rooms, just specify the floor and ceiling heights. Add "stair" and "ramp" functions that works as a connector when used between two rooms with various floor heights. Oh, and this would make the design of [B]complexe [/B]3d map by WotC something that could be sold without that much moaning and groaning. I'm ready to pay 1$ if I can use good 3D ship designs for a pirates adventure. Place the sea, place the ships, place the PCs, place the NPC, zoom, unzoom as need be and let the battle begin ! [/QUOTE]
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Community
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3D battlemats with DI?
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