Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
3D Dungeon/Town Building Sets
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MythosaAkira" data-source="post: 1487577" data-attributes="member: 2428"><p>I'm partial to MasterMaze (from Dwarven Forge), which is probably the most expensive. The cheapest are probably the PDF-based ones from companies like WorldWorks and Microtactix, though I can't say for certain.</p><p></p><p>Personally, I think MasterMaze looks great because the pieces are sculpted, rather than flat and textured, making them look the most "realistic". But what I've seen of the PDF scenery is pretty impressive, particularly the WorldWorks stuff. My one big beef with MasterMaze is that the pieces have little "chunks" taken out of the edges for bow-tie connectors, to keep the pieces from sliding around. But I never use them, so they detract slightly from the look.</p><p></p><p>Further answers are based on MasterMaze (MM), since I don't have experience with the other products (non-electronic or PDF).</p><p></p><p></p><p></p><p>You can with MM, though you need to use pieces of the same height for the risers (or the pillar pieces).</p><p></p><p></p><p></p><p>It can be, depending on how constricted the layout is, but I generally don't run into any problems.</p><p></p><p> </p><p></p><p>If you're sitting far away and the walls block your view, yes (this would be the case with any 3D product). But if you're close enough to the scenery/figures, no.</p><p></p><p></p><p></p><p>Depends on the pieces. Large 3D buildings would get in the way just as much as walls. Trees, fences, etc. - probably not.</p><p></p><p></p><p></p><p>While counters and a grid (or a Chessex battlemat) would be quicker, we prefer regular figures and MasterMaze for the visuals. It helps with some elements as well (making line-of-sight easier to discern, for instance).</p></blockquote><p></p>
[QUOTE="MythosaAkira, post: 1487577, member: 2428"] I'm partial to MasterMaze (from Dwarven Forge), which is probably the most expensive. The cheapest are probably the PDF-based ones from companies like WorldWorks and Microtactix, though I can't say for certain. Personally, I think MasterMaze looks great because the pieces are sculpted, rather than flat and textured, making them look the most "realistic". But what I've seen of the PDF scenery is pretty impressive, particularly the WorldWorks stuff. My one big beef with MasterMaze is that the pieces have little "chunks" taken out of the edges for bow-tie connectors, to keep the pieces from sliding around. But I never use them, so they detract slightly from the look. Further answers are based on MasterMaze (MM), since I don't have experience with the other products (non-electronic or PDF). You can with MM, though you need to use pieces of the same height for the risers (or the pillar pieces). It can be, depending on how constricted the layout is, but I generally don't run into any problems. If you're sitting far away and the walls block your view, yes (this would be the case with any 3D product). But if you're close enough to the scenery/figures, no. Depends on the pieces. Large 3D buildings would get in the way just as much as walls. Trees, fences, etc. - probably not. While counters and a grid (or a Chessex battlemat) would be quicker, we prefer regular figures and MasterMaze for the visuals. It helps with some elements as well (making line-of-sight easier to discern, for instance). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3D Dungeon/Town Building Sets
Top