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3d maze puzzle - the more brain ache the better
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<blockquote data-quote="oliverhenshaw" data-source="post: 119638" data-attributes="member: 2698"><p>While reading this forum I've had an idea for a difficult maze that can somehow only be successfully navigated by seeing parts of it from sub mazes.</p><p></p><p>Something like a 3d escher-esque maze with reverse gravities all over the place so that the path that takes you to the prize in the middle can only be seen by wandering another maze wrapped around that one.</p><p></p><p>It's hard to describe, but I've almost visualised it. I'd like some help in describing something like this, finding a visual aid or using some kind of check to help the players along. The best I can think of atm is giving players new pieces of a physical puzzle or sections of map once they break thru to new areas. But what exactly?</p><p></p><p>I'm thinking of using this puzzle to guard an item that wards against scrying/detection, so something hard or impossible to navigate by magical means is necessary (e.g. Find the path would always point straight to the center, because it's fooled into thinking that flying or falling would get you there, even if the item didn't block the effects of FtP)</p><p></p><p>Can anyone give me ideas? Or advice on a similiar puzzle that doesn't hurt to think about? Or any others that do?</p></blockquote><p></p>
[QUOTE="oliverhenshaw, post: 119638, member: 2698"] While reading this forum I've had an idea for a difficult maze that can somehow only be successfully navigated by seeing parts of it from sub mazes. Something like a 3d escher-esque maze with reverse gravities all over the place so that the path that takes you to the prize in the middle can only be seen by wandering another maze wrapped around that one. It's hard to describe, but I've almost visualised it. I'd like some help in describing something like this, finding a visual aid or using some kind of check to help the players along. The best I can think of atm is giving players new pieces of a physical puzzle or sections of map once they break thru to new areas. But what exactly? I'm thinking of using this puzzle to guard an item that wards against scrying/detection, so something hard or impossible to navigate by magical means is necessary (e.g. Find the path would always point straight to the center, because it's fooled into thinking that flying or falling would get you there, even if the item didn't block the effects of FtP) Can anyone give me ideas? Or advice on a similiar puzzle that doesn't hurt to think about? Or any others that do? [/QUOTE]
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