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3d maze puzzle - the more brain ache the better
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<blockquote data-quote="Magic Rub" data-source="post: 120628" data-attributes="member: 3619"><p>I've done this, my players were confused like I've never seen before. I used AutoCAD & 3D Studio MAX to plan out the maze in actual 3d space, so it wouldn't confuse me. The party understood that the maze was 3D but not how it worked exactly. The maze was connected by a typical hallway system, rooms, with some glass type hall ways, stairs, ladders, bridges, ect. . so they could see & get to key parts of the maze. The side kicker was that not all the doorways leading into rooms would lead into a room that was on the same level as they were. Some doorways were actually portals to rooms on higher/lower levels, they could see through the door portals in to the room as if the room was on the same level. Some doors being just one way. This made for mapping insanity. To top off the confusion my maze contained a sentient (& hidden) Wand (the prize at the center), who would speak to them constantly & try to confuse them even more, Lead monsters to them, and generally try to screw with them at every turn. It was a head trip. I had recorded sound bites of my voice all supa' Evil enhanced, ahead of time (it took a few days to get all the sound bites) but it was worth it. On top of all this, there were insane traps, Poison pins on some of the doors, ethereal marauders, Iron golems the players needed to bring to life in order to get to other parts of the maze, parts of the maze that they need to flood to get to others (and in doing so forgoing some treasure), a never ending hallway (in both ways), Rooms that when mapped out seemed to over lay existing rooms, all manner of buttons-levers-pull strings & some with no purpose. The list goes on, & on. Go for it, it'll be fun for you & the players (if they like puzzles).</p><p></p><p></p><p>Ps. CUBE, what a cool/well done movie! Check it out. . .</p></blockquote><p></p>
[QUOTE="Magic Rub, post: 120628, member: 3619"] I've done this, my players were confused like I've never seen before. I used AutoCAD & 3D Studio MAX to plan out the maze in actual 3d space, so it wouldn't confuse me. The party understood that the maze was 3D but not how it worked exactly. The maze was connected by a typical hallway system, rooms, with some glass type hall ways, stairs, ladders, bridges, ect. . so they could see & get to key parts of the maze. The side kicker was that not all the doorways leading into rooms would lead into a room that was on the same level as they were. Some doorways were actually portals to rooms on higher/lower levels, they could see through the door portals in to the room as if the room was on the same level. Some doors being just one way. This made for mapping insanity. To top off the confusion my maze contained a sentient (& hidden) Wand (the prize at the center), who would speak to them constantly & try to confuse them even more, Lead monsters to them, and generally try to screw with them at every turn. It was a head trip. I had recorded sound bites of my voice all supa' Evil enhanced, ahead of time (it took a few days to get all the sound bites) but it was worth it. On top of all this, there were insane traps, Poison pins on some of the doors, ethereal marauders, Iron golems the players needed to bring to life in order to get to other parts of the maze, parts of the maze that they need to flood to get to others (and in doing so forgoing some treasure), a never ending hallway (in both ways), Rooms that when mapped out seemed to over lay existing rooms, all manner of buttons-levers-pull strings & some with no purpose. The list goes on, & on. Go for it, it'll be fun for you & the players (if they like puzzles). Ps. CUBE, what a cool/well done movie! Check it out. . . [/QUOTE]
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3d maze puzzle - the more brain ache the better
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