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3d10 A new game
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<blockquote data-quote="Nakander" data-source="post: 8455741" data-attributes="member: 7033133"><p>Hello Everyone,</p><p></p><p>This is really a shot in the dark. I'll try to be as brief as I possibly can, though I have a lot to say. And I'm not exactly sure if I'm in the right place or what sort of reception I'm going to receive (perhaps none?), but here goes:</p><p></p><p>So I ended up creating a new tabletop RPG over the last couple of years and it's turned out to be pretty good. So good, in fact, that we're thinking about trying to market it and sell it soon (though we have no idea where to start on that, either). But let's not get ahead of ourselves.</p><p></p><p>It's a fantasy RPGs that we call 3d10. It is heavily inspired by 2nd edition D&D. You could almost call it a throwback to 2nd edition, but with a serious course-correct on where I felt D&D should have went from there. That being said, virtually every aspect of it has been changed or tweaked to my own liking. The main thing I was trying to accomplish was to make the game accessible, understandable, and enjoyable for people that don't normally like these sorts of games but still deep and compelling enough that serious players can get interested in the rules and character customization. </p><p></p><p>To that end, it has a deep emphasis on storytelling, a lot of illustrations and other visual aids, and countless other aspects that make it play more like a complex board game rather than a traditional "Be anything. Do anything" RPG. Reception amongst my own testers has been overwhelmingly positive (and many of those people don't like me much, so I know they wouldn't lie to protect my feelings). </p><p></p><p>Basically, I'm looking for questions that I can answer and then get feedback on where I'm going with it all. I'm also going to eventually need more testers, but that's a bit further down the line. Even very vague questions (despite what little info I've given) will help me a lot, since I'm just trying to get the ball rolling somewhat organically (instead of writing out a 200 page essay in one post in an attempt to explain this thing and expecting someone to read it).</p><p></p><p>I do intend to provide more details over time regardless of whether I provoke any responses, but here's a little bit to get started.</p><p></p><p>That's all for now. Thank you. </p><p></p><p>(It might take me awhile to respond to any replies, so please bear with me.)</p></blockquote><p></p>
[QUOTE="Nakander, post: 8455741, member: 7033133"] Hello Everyone, This is really a shot in the dark. I'll try to be as brief as I possibly can, though I have a lot to say. And I'm not exactly sure if I'm in the right place or what sort of reception I'm going to receive (perhaps none?), but here goes: So I ended up creating a new tabletop RPG over the last couple of years and it's turned out to be pretty good. So good, in fact, that we're thinking about trying to market it and sell it soon (though we have no idea where to start on that, either). But let's not get ahead of ourselves. It's a fantasy RPGs that we call 3d10. It is heavily inspired by 2nd edition D&D. You could almost call it a throwback to 2nd edition, but with a serious course-correct on where I felt D&D should have went from there. That being said, virtually every aspect of it has been changed or tweaked to my own liking. The main thing I was trying to accomplish was to make the game accessible, understandable, and enjoyable for people that don't normally like these sorts of games but still deep and compelling enough that serious players can get interested in the rules and character customization. To that end, it has a deep emphasis on storytelling, a lot of illustrations and other visual aids, and countless other aspects that make it play more like a complex board game rather than a traditional "Be anything. Do anything" RPG. Reception amongst my own testers has been overwhelmingly positive (and many of those people don't like me much, so I know they wouldn't lie to protect my feelings). Basically, I'm looking for questions that I can answer and then get feedback on where I'm going with it all. I'm also going to eventually need more testers, but that's a bit further down the line. Even very vague questions (despite what little info I've given) will help me a lot, since I'm just trying to get the ball rolling somewhat organically (instead of writing out a 200 page essay in one post in an attempt to explain this thing and expecting someone to read it). I do intend to provide more details over time regardless of whether I provoke any responses, but here's a little bit to get started. That's all for now. Thank you. (It might take me awhile to respond to any replies, so please bear with me.) [/QUOTE]
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