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3d10 A new game
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<blockquote data-quote="Nakander" data-source="post: 8456153" data-attributes="member: 7033133"><p>Thank you so much for the replies.</p><p></p><p>I'll look into the beta version via itch. I've never heard of that, so I'm not sure what to expect. This game is massive, though, so I'm not sure how I'd get it all out there. I have the first campaign finished well enough to be played but we (my artist and I) have been trying to polish everything to look more professional and easier for someone that hasn't played many rpgs to understand. </p><p></p><p>As for the 3d10 - excellent question. The dice roll 3d10 is your primary roll for statistic checks. Basically, each action you wish to take - like balancing on a ledge or lifting a rock - will have a number on it that denotes how hard it is to accomplish. Let's say lifting the rock has a 24 on it (which would be quite low): You roll 3d10 and add your strength. If your result is equal or greater it succeeds. </p><p></p><p>There's also alternatives that change the number depending on the action. Balancing on a ledge you could choose to roll your agility which would require (let's say) 25, but if you have a good acrobatics score, you could try that instead and potentially require a smaller roll to succeed.</p><p></p><p>In 3d10, all of your successful checks yield small amounts of experience which I found motivates my players to want to try and take part in every little thing possible.</p><p></p><p>Your character's statistics are wildly more important in everything you do than in some other games. This was a basic intention I had right from the start because I've played many games where only a couple of stats seem to matter. </p><p></p><p>3d10 also plays an important roll (har) in the combat system. </p><p></p><p>That's all for now. Back in a bit. Thanks again.</p></blockquote><p></p>
[QUOTE="Nakander, post: 8456153, member: 7033133"] Thank you so much for the replies. I'll look into the beta version via itch. I've never heard of that, so I'm not sure what to expect. This game is massive, though, so I'm not sure how I'd get it all out there. I have the first campaign finished well enough to be played but we (my artist and I) have been trying to polish everything to look more professional and easier for someone that hasn't played many rpgs to understand. As for the 3d10 - excellent question. The dice roll 3d10 is your primary roll for statistic checks. Basically, each action you wish to take - like balancing on a ledge or lifting a rock - will have a number on it that denotes how hard it is to accomplish. Let's say lifting the rock has a 24 on it (which would be quite low): You roll 3d10 and add your strength. If your result is equal or greater it succeeds. There's also alternatives that change the number depending on the action. Balancing on a ledge you could choose to roll your agility which would require (let's say) 25, but if you have a good acrobatics score, you could try that instead and potentially require a smaller roll to succeed. In 3d10, all of your successful checks yield small amounts of experience which I found motivates my players to want to try and take part in every little thing possible. Your character's statistics are wildly more important in everything you do than in some other games. This was a basic intention I had right from the start because I've played many games where only a couple of stats seem to matter. 3d10 also plays an important roll (har) in the combat system. That's all for now. Back in a bit. Thanks again. [/QUOTE]
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