Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
3d10 A new game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nakander" data-source="post: 8459256" data-attributes="member: 7033133"><p>Good Evening.</p><p></p><p>So this'll probably be my last post for awhile (unless I get a few more questions). Thank you for the positive feedback and responses I've received so far. And I will be looking into that itch thing a bit later when illness and dayjobs relent a bit.</p><p></p><p>I thought I would just give an idea of what is already finished in an effort to show that I'm serious and really plan to take this game somewhere:</p><p></p><p>We have a Dungeon Master Guide. Its about 300 printed pages. It's all in InDesign so I don't know how to get a word count from it but it's big. It has illustrations for the classes and races and also some for what I call fortifications (which are something akin to fallout perks). Many of the spells and fortifications still need illustrations.</p><p></p><p>There's a brief history and summary for our game world that is around 20,000 words. It gives an idea of the lay of land, the powers that are at work, and the general history of the inhabitants. Much more information is learned by playing.</p><p></p><p>We have a first campaign written and semi-tested. It's about 120,000 words give or take. I'm pretty happy with it overall. </p><p></p><p>The campaign comes with a bunch of visual aids and illustrations. There's a quest board that is illustrated as well as a couple of the puzzles that have printable pieces for the players to fiddle with. There's also a bunch of other riddle/word jumble type puzzles but they aren't finished yet and haven't been tested at all.</p><p></p><p>Also along with the campaign are two functioning mini-games called Pyramid and Kingslayer. One is like a Q-bert type board game that the inhabitants of my world (Teirkon) play as a passtime. The other is a card game played by mages and elites. Both are illustrated and playable without the campaign. The card game is only partially tested.</p><p></p><p>We have a fully completed and soon to be printed monster compendium that contains illustrations and descriptions of all the monsters that appear within the first campaign. It's around 45,000 words plus the pictures.</p><p></p><p>We have an almost completed magic item compendium. It is partially illustrated but fully written. It's not edited yet. It's around 15,000 words.</p><p></p><p>The character sheets, preset biographies, and 3d10 logo are all finished and awesome. After much arguing with purists we;ve settled on a multipaged character sheet with big letters and sex appeal. </p><p></p><p>Most of the maps are finished. We just need a couple of the interior maps for the final dungeon and we'll have it.</p><p></p><p>Finally, I'm working on the player handbooks at the moment. They are cut versions of the DM's guide that offer only information on a specific class. Each player will receive a handbook for his or her class that will be their own. </p><p></p><p>That's all I can think of for now. Thanks for reading. It's been encouraging for me to see people looking at this.</p></blockquote><p></p>
[QUOTE="Nakander, post: 8459256, member: 7033133"] Good Evening. So this'll probably be my last post for awhile (unless I get a few more questions). Thank you for the positive feedback and responses I've received so far. And I will be looking into that itch thing a bit later when illness and dayjobs relent a bit. I thought I would just give an idea of what is already finished in an effort to show that I'm serious and really plan to take this game somewhere: We have a Dungeon Master Guide. Its about 300 printed pages. It's all in InDesign so I don't know how to get a word count from it but it's big. It has illustrations for the classes and races and also some for what I call fortifications (which are something akin to fallout perks). Many of the spells and fortifications still need illustrations. There's a brief history and summary for our game world that is around 20,000 words. It gives an idea of the lay of land, the powers that are at work, and the general history of the inhabitants. Much more information is learned by playing. We have a first campaign written and semi-tested. It's about 120,000 words give or take. I'm pretty happy with it overall. The campaign comes with a bunch of visual aids and illustrations. There's a quest board that is illustrated as well as a couple of the puzzles that have printable pieces for the players to fiddle with. There's also a bunch of other riddle/word jumble type puzzles but they aren't finished yet and haven't been tested at all. Also along with the campaign are two functioning mini-games called Pyramid and Kingslayer. One is like a Q-bert type board game that the inhabitants of my world (Teirkon) play as a passtime. The other is a card game played by mages and elites. Both are illustrated and playable without the campaign. The card game is only partially tested. We have a fully completed and soon to be printed monster compendium that contains illustrations and descriptions of all the monsters that appear within the first campaign. It's around 45,000 words plus the pictures. We have an almost completed magic item compendium. It is partially illustrated but fully written. It's not edited yet. It's around 15,000 words. The character sheets, preset biographies, and 3d10 logo are all finished and awesome. After much arguing with purists we;ve settled on a multipaged character sheet with big letters and sex appeal. Most of the maps are finished. We just need a couple of the interior maps for the final dungeon and we'll have it. Finally, I'm working on the player handbooks at the moment. They are cut versions of the DM's guide that offer only information on a specific class. Each player will receive a handbook for his or her class that will be their own. That's all I can think of for now. Thanks for reading. It's been encouraging for me to see people looking at this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3d10 A new game
Top