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General Tabletop Discussion
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3d20 variant for 3d6/2d10 to replace d20. Thoughts?
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<blockquote data-quote="Esker" data-source="post: 7850330" data-attributes="member: 6966824"><p>I thought the idea was to make bonuses matter more? This should accomplish that, but with the side effect of making hard DCs harder and easier DCs easier. </p><p></p><p>As [USER=20564]@Blue[/USER] said, I think the way to analyze a system like this isn't to look at the distribution of individual rolls, but rather to look at the success probability for different DCs at different bonuses. The average outcome on a d20 type roll doesn't mean anything by itself, since you're always comparing to a threshold.</p><p></p><p>I tend to agree that this system probably isn't appropriate for checks where 1 and 20 are special (i.e. attack rolls). It could be quite nice for skill checks, but I suspect some tweaking of DCs will be needed. Also if you leave advantage and disadvantage alone it makes them relatively more potent, so that will take some consideration. </p><p></p><p>I'm not sure about saves... I'm sure you could work out an alternative system for setting things like spell DCs, but you wouldn't want to accidentally create a situation where you have effectively no chance of making certain saves if you're not proficient / focused on that ability / have advantage.</p></blockquote><p></p>
[QUOTE="Esker, post: 7850330, member: 6966824"] I thought the idea was to make bonuses matter more? This should accomplish that, but with the side effect of making hard DCs harder and easier DCs easier. As [USER=20564]@Blue[/USER] said, I think the way to analyze a system like this isn't to look at the distribution of individual rolls, but rather to look at the success probability for different DCs at different bonuses. The average outcome on a d20 type roll doesn't mean anything by itself, since you're always comparing to a threshold. I tend to agree that this system probably isn't appropriate for checks where 1 and 20 are special (i.e. attack rolls). It could be quite nice for skill checks, but I suspect some tweaking of DCs will be needed. Also if you leave advantage and disadvantage alone it makes them relatively more potent, so that will take some consideration. I'm not sure about saves... I'm sure you could work out an alternative system for setting things like spell DCs, but you wouldn't want to accidentally create a situation where you have effectively no chance of making certain saves if you're not proficient / focused on that ability / have advantage. [/QUOTE]
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3d20 variant for 3d6/2d10 to replace d20. Thoughts?
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