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General Tabletop Discussion
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3d20 variant for 3d6/2d10 to replace d20. Thoughts?
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<blockquote data-quote="CleverNickName" data-source="post: 7851199" data-attributes="member: 50987"><p>It went over rather well, I think. The player that ended up getting cursed (the barbarian, the obvious melee build) took it in stride. The cleric in the party was able to break the curse the very next day (he needed a long rest to prepare it), so we got to tinker around with it for a bit. The player didn't mind the change all that much, tbh. Hitting toward the middle of the curve made critical hits more rare (impossible actually, he never rolled triple-sixes), but made overall hits a lot more common since he rarely rolled less than 9 on his attack rolls.</p><p></p><p>He had some useful suggestions on how to handle Advantage and Disadvantage, too. We tinkered around with adding 1, 2, or even 3 extra d6s to the pool of dice, and having the player choose the higher ones (if rolling with Advantage) or the lower ones (if rolling with Disadvantage). For our little test-run, rolling 4d6 for (Dis)Advantage felt about right, but YMMV.</p><p></p><p>It would have been interesting to test it out on the rogue or the ranger, but ah well.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7851199, member: 50987"] It went over rather well, I think. The player that ended up getting cursed (the barbarian, the obvious melee build) took it in stride. The cleric in the party was able to break the curse the very next day (he needed a long rest to prepare it), so we got to tinker around with it for a bit. The player didn't mind the change all that much, tbh. Hitting toward the middle of the curve made critical hits more rare (impossible actually, he never rolled triple-sixes), but made overall hits a lot more common since he rarely rolled less than 9 on his attack rolls. He had some useful suggestions on how to handle Advantage and Disadvantage, too. We tinkered around with adding 1, 2, or even 3 extra d6s to the pool of dice, and having the player choose the higher ones (if rolling with Advantage) or the lower ones (if rolling with Disadvantage). For our little test-run, rolling 4d6 for (Dis)Advantage felt about right, but YMMV. It would have been interesting to test it out on the rogue or the ranger, but ah well. [/QUOTE]
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3d20 variant for 3d6/2d10 to replace d20. Thoughts?
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