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3d6 and 4E Character Generation
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<blockquote data-quote="mattfs5" data-source="post: 4209526" data-attributes="member: 61630"><p>In my current campaign, we definitely have a couple PCs whose scores greatly outshine the others. In game, it's rarely noticed, and none of the players have an issue with it. Granted this is AD&D, but even in 3e or 4e, a DM can always use a "random" method but put boundaries in place to limit the randomness (such as a low and high range for net bonuses).</p><p></p><p>Again, I can appreciate the pro-point buy school of thinking, and I don't really have any qualms with 4e for promoting it or, similarly, using a set number of base HP per level. I personally just prefer the randomness, as I feel it's both more realistic and more fun. My players seem to agree. YMMV.</p><p></p><p>Matt</p></blockquote><p></p>
[QUOTE="mattfs5, post: 4209526, member: 61630"] In my current campaign, we definitely have a couple PCs whose scores greatly outshine the others. In game, it's rarely noticed, and none of the players have an issue with it. Granted this is AD&D, but even in 3e or 4e, a DM can always use a "random" method but put boundaries in place to limit the randomness (such as a low and high range for net bonuses). Again, I can appreciate the pro-point buy school of thinking, and I don't really have any qualms with 4e for promoting it or, similarly, using a set number of base HP per level. I personally just prefer the randomness, as I feel it's both more realistic and more fun. My players seem to agree. YMMV. Matt [/QUOTE]
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