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<blockquote data-quote="Ryuutakeshi" data-source="post: 6799175" data-attributes="member: 6791280"><p>My turn. And I'm going to go random on the race as well. And I'll be randomly rolling up his background and only then will I have any kind of idea for his class.</p><p></p><p>11</p><p>8</p><p>5</p><p>14</p><p>11</p><p>10</p><p></p><p>Well, I think it's clear where we lean, but let's go for the rest. Overall, not great stats. </p><p></p><p><strong>THE BASICS</strong></p><p>* Human Male</p><p>* Of the local culture</p><p>* Barbaric culture</p><p>* Of a comfortable social status</p><p>* Legitimate child</p><p>* Only one parent (mother)</p><p>* 4 siblings (sister, brother, US, brother, brother)</p><p>* Born September 14</p><p>* Born on a ship at sea. I guess that means we're coastal.</p><p>* No unusual circumstances of our birth</p><p></p><p><strong>SINGLE MOTHER</strong></p><p>* Has a single occupation. She is a craftsman, specifically a journeyman carpenter.</p><p>* Is trusting</p><p>* Is a devoted Hobbyist, specifically a skilled sculptor</p><p>* She wants to accomplish something in her future, specifically to play a key role in a rebellion against the local government.</p><p></p><p><strong>CHILDHOOD</strong></p><p>* At age 1, we lose a valuable possession. Poor Mom had to put up with that crying.</p><p>* At age 5, tragedy strikes! Mom's rebellion fails and the whole family is rounded up. I don't know what happened to them but I suspect they were killed.</p><p>* At age 7, we begin to learn mom's skill of carpentry. Not sure how since she's probably dead.</p><p>* At age 8, we befriend an Orc! I guess he's our new guardian.</p><p></p><p><strong>ADOLESCENCE</strong></p><p>* At age 13, we make another friend. She is a retired adventurer, possibly even a mentor. Certainly a better guardian. </p><p>* At age 17, something terrible happens! We get molested by a foreign half-elf villain of days gone by. This villain apparently wanted to expand his area of domination. He was completely evil, a deviant (obviously) and potentially threatens the whole world. Oh, and he tortured us too. I already want to quest to kill this guy.</p><p></p><p><strong>ADULTHOOD</strong></p><p>* We turn to illegal activities. It seems we have developed a pathological urge to do wrong. We become a bandit! I blame the half-elf up above.</p><p>* One of the bosses of our gang is killed and we are blamed. Run for the hills!</p><p>* We get arrested for assault and battery at some point later, and serve 3 years in jail. After we get out, we go straight but keep a few criminal contacts. You know, so we can know if our old pals are coming after us.</p><p></p><p><strong>PERSONALITY</strong></p><p>* At some point after this we meet a small child and dedicate ourselves to them (I'm Jean-Valjean!)</p><p>* We have with us a small trinket (roll from the table) as a memoir of our past.</p><p>* At this point in our life, all we want is peace.</p><p>* We are helpful.</p><p>* We are also a little lazy, and we still shortchange people from time to time. </p><p>* We are more even tempered and value the aesthetics in items. </p><p>* We have developed a pretty bad stutter.</p><p></p><p>At this point, I'd say our alignment is sitting pretty neutral, maybe leaning neutral good. Our background is most certainly that of a criminal. We also would not be terribly out of place in Game of Thrones with a history like that.</p><p></p><p>Our class, after some deliberation, is probably going to be abjurer wizard! If we want to help people and protect them, our stats certainly lean towards that of the arcane. I suppose we could swing cleric, but our background make no mention of a deity. I suppose that Eldritch Knight is also possible, but that con... That villain did a number on us that we never recovered from.</p><p></p><p>EDIT: Actually, we could potentially also go Moon Druid for th.</p><p></p><p>So, final results.</p><p></p><p><strong>Human</strong></p><p><strong></strong></p><p><strong>Wizard (School of Abjuration) OR Druid (Circle of the Moon)</strong></p><p><strong></strong></p><p><strong>Background: Criminal</strong></p><p><strong></strong></p><p><strong>11 strength</strong></p><p><strong>8 dexterity</strong></p><p><strong>6 constitution (+1 from human)</strong></p><p><strong>14 Intelligence</strong></p><p><strong>12 wisdom (+1 from human)</strong></p><p><strong>10 charisma</strong></p><p><strong></strong></p><p><strong>Our feat: War Caster. We served time as a bandit so it makes sense. I would also entertain Savage Attacker if we went Moon Druid because why not?</strong></p><p><strong></strong></p><p><strong>Skills: Deception +2, Stealth +0, Medicine +3, and History +4. Add on Survival +3 from human.</strong></p><p></p><p>All rolled up using the 1995 edition of Heroes of Legend, as Spoony demonstrated in a video on the first page.</p></blockquote><p></p>
[QUOTE="Ryuutakeshi, post: 6799175, member: 6791280"] My turn. And I'm going to go random on the race as well. And I'll be randomly rolling up his background and only then will I have any kind of idea for his class. 11 8 5 14 11 10 Well, I think it's clear where we lean, but let's go for the rest. Overall, not great stats. [B]THE BASICS[/B] * Human Male * Of the local culture * Barbaric culture * Of a comfortable social status * Legitimate child * Only one parent (mother) * 4 siblings (sister, brother, US, brother, brother) * Born September 14 * Born on a ship at sea. I guess that means we're coastal. * No unusual circumstances of our birth [B]SINGLE MOTHER[/B] * Has a single occupation. She is a craftsman, specifically a journeyman carpenter. * Is trusting * Is a devoted Hobbyist, specifically a skilled sculptor * She wants to accomplish something in her future, specifically to play a key role in a rebellion against the local government. [B]CHILDHOOD[/B] * At age 1, we lose a valuable possession. Poor Mom had to put up with that crying. * At age 5, tragedy strikes! Mom's rebellion fails and the whole family is rounded up. I don't know what happened to them but I suspect they were killed. * At age 7, we begin to learn mom's skill of carpentry. Not sure how since she's probably dead. * At age 8, we befriend an Orc! I guess he's our new guardian. [B]ADOLESCENCE[/B] * At age 13, we make another friend. She is a retired adventurer, possibly even a mentor. Certainly a better guardian. * At age 17, something terrible happens! We get molested by a foreign half-elf villain of days gone by. This villain apparently wanted to expand his area of domination. He was completely evil, a deviant (obviously) and potentially threatens the whole world. Oh, and he tortured us too. I already want to quest to kill this guy. [B]ADULTHOOD[/B] * We turn to illegal activities. It seems we have developed a pathological urge to do wrong. We become a bandit! I blame the half-elf up above. * One of the bosses of our gang is killed and we are blamed. Run for the hills! * We get arrested for assault and battery at some point later, and serve 3 years in jail. After we get out, we go straight but keep a few criminal contacts. You know, so we can know if our old pals are coming after us. [B]PERSONALITY[/B] * At some point after this we meet a small child and dedicate ourselves to them (I'm Jean-Valjean!) * We have with us a small trinket (roll from the table) as a memoir of our past. * At this point in our life, all we want is peace. * We are helpful. * We are also a little lazy, and we still shortchange people from time to time. * We are more even tempered and value the aesthetics in items. * We have developed a pretty bad stutter. At this point, I'd say our alignment is sitting pretty neutral, maybe leaning neutral good. Our background is most certainly that of a criminal. We also would not be terribly out of place in Game of Thrones with a history like that. Our class, after some deliberation, is probably going to be abjurer wizard! If we want to help people and protect them, our stats certainly lean towards that of the arcane. I suppose we could swing cleric, but our background make no mention of a deity. I suppose that Eldritch Knight is also possible, but that con... That villain did a number on us that we never recovered from. EDIT: Actually, we could potentially also go Moon Druid for th. So, final results. [B]Human Wizard (School of Abjuration) OR Druid (Circle of the Moon) Background: Criminal 11 strength 8 dexterity 6 constitution (+1 from human) 14 Intelligence 12 wisdom (+1 from human) 10 charisma Our feat: War Caster. We served time as a bandit so it makes sense. I would also entertain Savage Attacker if we went Moon Druid because why not? Skills: Deception +2, Stealth +0, Medicine +3, and History +4. Add on Survival +3 from human.[/B] All rolled up using the 1995 edition of Heroes of Legend, as Spoony demonstrated in a video on the first page. [/QUOTE]
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