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<blockquote data-quote="FormerlyHemlock" data-source="post: 6800220" data-attributes="member: 6787650"><p>I'm envious of your luck with Coyote Code. It took me about fifteen tries at BrockJones.com to get something with no stats over 12:</p><p></p><p>#1: 9 9 6 12 6 12</p><p></p><p>Another five or six rolls did get me this though:</p><p></p><p>#2: 9 10 8 5 10 9</p><p></p><p>I declare #1 to be a half-elf sorlock (dragon sorcerer, for the extra HP) and #2 to be his idiot human brother Ruprecht, brain-damaged at birth but with a strange affinity for magical symbols. Ruprecht is a fighter (will be Eldritch Knight) who is equally (in)competent at range and in melee. Thanks to his human blood he is Tougher (bonus feat) than you would expect.</p><p></p><p>What I really want to do is take a bunch of these reject characters and see if they can still beat a DMG-balanced adventuring day.</p><p></p><p>================================</p><p></p><p>Oh, here's a good one:</p><p></p><p>[TABLE="class: resultTable"][TR][TD="bgcolor: #D2CCBA, align: center"]9[/TD][TD="bgcolor: #D2CCBA, align: center"]11[/TD][TD="bgcolor: #D2CCBA, align: center"]5[/TD][TD="bgcolor: #D2CCBA, align: center"]8[/TD][TD="bgcolor: #D2CCBA, align: center"]6[/TD][TD="bgcolor: #D2CCBA, align: center"]7[/TD][/TR][/TABLE]This guy isn't quite as interesting as the slinger, but he's clearly got all sorts of... health issues. I'm going to call it Fetal Alcohol Syndrome. Part-dwarven, variant human (Lucky, +1 to Con and Dex) Rogue (Thief) with Expertise in Stealth and Athletics. Charlatan, but not actually proficient in Deception even though he uses it a lot. Think of this guy as the medieval equivalent of a Nigerian scammer who does a little thug work on the side.</p><p></p><p>================================</p><p></p><p>Last one: after about fifty rolls, I got this:</p><p></p><p>[TABLE="class: resultTable"][TR][TD="bgcolor: #D2CCBA, align: center"]6[/TD][TD="bgcolor: #D2CCBA, align: center"]7[/TD][TD="bgcolor: #D2CCBA, align: center"]8[/TD][TD="bgcolor: #D2CCBA, align: center"]7[/TD][TD="bgcolor: #D2CCBA, align: center"]4[/TD][TD="bgcolor: #D2CCBA, align: center"]9[/TD][/TR][/TABLE]Clearly we have a winner. As tempting as it is to make this guy a front-line Heavy Armor Master fighter in plate mail whose job is primarily to Dodge and soak hits, I think I am instead going to have to make him... a rage-filled, manic-depressive Necromancer with massive self-esteem issues and a grudge against the world. And you know what's funny? He can even be a viable character in combat. Slap some plate armor and a shield on him and his Dex doesn't matter; plate armor prevents spellcasting and gives disadvantage on Str/Dex saving throws/ability checks/attack rolls, but this guy doesn't even care since he already blew all of his spell slots on his undead minions; during combat he can Dodge while using his bonus action to shriek, "Kill them! Kill them all!" at his zombies and skeletons. He can use up his 1st and 2nd level spell slots on utility spells like Unseen Servant (pull the flesh off these bones!), Rope Trick, Find Familiar, and Longstrider (cancels out the speed penalty from plate armor), and he won't care about the fifteen minutes it takes to shuck/don his armor so he can cast those spells. He'll eventually learn Fabricate so he can make his own weapons and armor for his undead army (Guild Merchant background).</p><p></p><p>It would almost be a pity to spend his ASIs on boosting his stats. If I could think of a good way to spend his feats that did not involve raising his stats... maybe he gradually, over time, acclimates himself to his armor? By 19th level he could have Light/Medium/Heavy Armor proficiency, Heavy Armor Master, Lucky, and Tough. AC 25 (Spell Mastery: Shield), 102 HP, and a whole army of undead.</p><p></p><p>I kind of want to use this guy as a BBEG.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6800220, member: 6787650"] I'm envious of your luck with Coyote Code. It took me about fifteen tries at BrockJones.com to get something with no stats over 12: #1: 9 9 6 12 6 12 Another five or six rolls did get me this though: #2: 9 10 8 5 10 9 I declare #1 to be a half-elf sorlock (dragon sorcerer, for the extra HP) and #2 to be his idiot human brother Ruprecht, brain-damaged at birth but with a strange affinity for magical symbols. Ruprecht is a fighter (will be Eldritch Knight) who is equally (in)competent at range and in melee. Thanks to his human blood he is Tougher (bonus feat) than you would expect. What I really want to do is take a bunch of these reject characters and see if they can still beat a DMG-balanced adventuring day. ================================ Oh, here's a good one: [TABLE="class: resultTable"][TR][TD="bgcolor: #D2CCBA, align: center"]9[/TD][TD="bgcolor: #D2CCBA, align: center"]11[/TD][TD="bgcolor: #D2CCBA, align: center"]5[/TD][TD="bgcolor: #D2CCBA, align: center"]8[/TD][TD="bgcolor: #D2CCBA, align: center"]6[/TD][TD="bgcolor: #D2CCBA, align: center"]7[/TD][/TR][/TABLE]This guy isn't quite as interesting as the slinger, but he's clearly got all sorts of... health issues. I'm going to call it Fetal Alcohol Syndrome. Part-dwarven, variant human (Lucky, +1 to Con and Dex) Rogue (Thief) with Expertise in Stealth and Athletics. Charlatan, but not actually proficient in Deception even though he uses it a lot. Think of this guy as the medieval equivalent of a Nigerian scammer who does a little thug work on the side. ================================ Last one: after about fifty rolls, I got this: [TABLE="class: resultTable"][TR][TD="bgcolor: #D2CCBA, align: center"]6[/TD][TD="bgcolor: #D2CCBA, align: center"]7[/TD][TD="bgcolor: #D2CCBA, align: center"]8[/TD][TD="bgcolor: #D2CCBA, align: center"]7[/TD][TD="bgcolor: #D2CCBA, align: center"]4[/TD][TD="bgcolor: #D2CCBA, align: center"]9[/TD][/TR][/TABLE]Clearly we have a winner. As tempting as it is to make this guy a front-line Heavy Armor Master fighter in plate mail whose job is primarily to Dodge and soak hits, I think I am instead going to have to make him... a rage-filled, manic-depressive Necromancer with massive self-esteem issues and a grudge against the world. And you know what's funny? He can even be a viable character in combat. Slap some plate armor and a shield on him and his Dex doesn't matter; plate armor prevents spellcasting and gives disadvantage on Str/Dex saving throws/ability checks/attack rolls, but this guy doesn't even care since he already blew all of his spell slots on his undead minions; during combat he can Dodge while using his bonus action to shriek, "Kill them! Kill them all!" at his zombies and skeletons. He can use up his 1st and 2nd level spell slots on utility spells like Unseen Servant (pull the flesh off these bones!), Rope Trick, Find Familiar, and Longstrider (cancels out the speed penalty from plate armor), and he won't care about the fifteen minutes it takes to shuck/don his armor so he can cast those spells. He'll eventually learn Fabricate so he can make his own weapons and armor for his undead army (Guild Merchant background). It would almost be a pity to spend his ASIs on boosting his stats. If I could think of a good way to spend his feats that did not involve raising his stats... maybe he gradually, over time, acclimates himself to his armor? By 19th level he could have Light/Medium/Heavy Armor proficiency, Heavy Armor Master, Lucky, and Tough. AC 25 (Spell Mastery: Shield), 102 HP, and a whole army of undead. I kind of want to use this guy as a BBEG. [/QUOTE]
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