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<blockquote data-quote="Dagredhel" data-source="post: 4072397" data-attributes="member: 3421"><p><span style="font-size: 12px"><strong>Knight (Knt)</strong></span></p><p></p><p>Astride his warhorse, thickly clad in heavy armor and bearing lance and shield, the knight is the ultimate heavy cavalryman; few can withstand his thunderous advance.</p><p>Knights are usually members of the martial nobility, trained from early youth in the use of armor, melee weapons, and mounted combat, focusing particularly on the use of the lance. In rare instances, a knight is made, not born; a warrior is dubbed a knight for an extraordinary deed or service, or to bolster the ranks in a time of need. A character may receive similar training as part of an elite force of heavy cavalry.</p><p>The knight generally disdains the use of ranged weapons. He may consider them beneath him, regarding bows, slings, and crossbows as weapons of the lower classes. In any case, when confronted by a distant foeman, the knight’s training and equipment offer a different tactic: the charge. A knight regards melee combat as the true test of a warrior’s mettle, and hastens to engage his foe.</p><p>The tradition of knighthood is most common among humans and elves, but not unknown among other races. Dwarven knights mounted upon giant boars, goblins astride dire wolves, gnome knights born by riding dogs and halfling cavaliers atop war ponies are a few examples.</p><p>In addition to their equestrian and martial skills, knights are versed in the ways of the nobility, as befits their station. Manners, proper forms of address, heraldry, and matters of rank and precedence may form a large part of a knight’s education. Members of elite cavalry forces often show similar attention to such matters as they relate to military discipline and protocol.</p><p>Some knights follow a code of chivalrous conduct, and perform noble deeds. Others interpret chivalry as a matter of prerogatives and duties attendant to their station. Evil knights employ both their martial prowess and social status as weapons against the defenseless, taking what advantage they can and returning only what service can be forced from them by those more powerful. A knight character that has acquired his skills as a heavy cavalryman through military service rather than as a result of high birth may likewise fight for a noble cause, as a mercenary for pay, or to indulge the basest and most vile instincts of cruelty, rapine, and slaughter.</p><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the knight.</p><p><strong>Class Skills: </strong> The knight’s class skills (and the key ability for each skill) are Climb (Str), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (nobility and royalty) (Cha), and Ride (Dex).</p><p><strong>Weapon and Armor Proficiency:</strong> A knight is proficient with all simple and martial melee weapons (but not with simple or martial ranged weapons), and with all armor (heavy, medium, and light) and shields (except tower shields.)</p><p><strong>Starting Feats:</strong> The knight receives the Mounted Combat feat in addition to his weapon and armor proficiencies and fighter bonus feat.</p><p><strong>Recommended 1st level Bonus Feat:</strong> The knight should consider Power Attack, Ride-By Attack, Trample, and Weapon Focus (lance or one-handed melee weapon) when selecting his 1st level fighter bonus feat.</p></blockquote><p></p>
[QUOTE="Dagredhel, post: 4072397, member: 3421"] [SIZE=3][B]Knight (Knt)[/B][/SIZE] Astride his warhorse, thickly clad in heavy armor and bearing lance and shield, the knight is the ultimate heavy cavalryman; few can withstand his thunderous advance. Knights are usually members of the martial nobility, trained from early youth in the use of armor, melee weapons, and mounted combat, focusing particularly on the use of the lance. In rare instances, a knight is made, not born; a warrior is dubbed a knight for an extraordinary deed or service, or to bolster the ranks in a time of need. A character may receive similar training as part of an elite force of heavy cavalry. The knight generally disdains the use of ranged weapons. He may consider them beneath him, regarding bows, slings, and crossbows as weapons of the lower classes. In any case, when confronted by a distant foeman, the knight’s training and equipment offer a different tactic: the charge. A knight regards melee combat as the true test of a warrior’s mettle, and hastens to engage his foe. The tradition of knighthood is most common among humans and elves, but not unknown among other races. Dwarven knights mounted upon giant boars, goblins astride dire wolves, gnome knights born by riding dogs and halfling cavaliers atop war ponies are a few examples. In addition to their equestrian and martial skills, knights are versed in the ways of the nobility, as befits their station. Manners, proper forms of address, heraldry, and matters of rank and precedence may form a large part of a knight’s education. Members of elite cavalry forces often show similar attention to such matters as they relate to military discipline and protocol. Some knights follow a code of chivalrous conduct, and perform noble deeds. Others interpret chivalry as a matter of prerogatives and duties attendant to their station. Evil knights employ both their martial prowess and social status as weapons against the defenseless, taking what advantage they can and returning only what service can be forced from them by those more powerful. A knight character that has acquired his skills as a heavy cavalryman through military service rather than as a result of high birth may likewise fight for a noble cause, as a mercenary for pay, or to indulge the basest and most vile instincts of cruelty, rapine, and slaughter. [B]Class Features[/B] All of the following are class features of the knight. [B]Class Skills: [/B] The knight’s class skills (and the key ability for each skill) are Climb (Str), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (nobility and royalty) (Cha), and Ride (Dex). [B]Weapon and Armor Proficiency:[/B] A knight is proficient with all simple and martial melee weapons (but not with simple or martial ranged weapons), and with all armor (heavy, medium, and light) and shields (except tower shields.) [B]Starting Feats:[/B] The knight receives the Mounted Combat feat in addition to his weapon and armor proficiencies and fighter bonus feat. [B]Recommended 1st level Bonus Feat:[/B] The knight should consider Power Attack, Ride-By Attack, Trample, and Weapon Focus (lance or one-handed melee weapon) when selecting his 1st level fighter bonus feat. [/QUOTE]
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