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3e/3.5E "Kits" (Alternate Class Features)
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<blockquote data-quote="Dagredhel" data-source="post: 4072414" data-attributes="member: 3421"><p><span style="font-size: 12px"><strong>Archer (Arr)</strong></span></p><p></p><p>An archer wields his bow to devastating effect, usually while fighting afoot.</p><p>Human archers tend to hale either from settled lands where a free yeomanry is required to train regularly with the bow to fulfill an obligation of service to the local militia, or from the hinterlands, where skill at archery puts meat on the table. </p><p>Of the nonhuman races, elves have the strongest tradition of archery. Elven archery is legendary, the standard against which true excellence is judged.</p><p>In addition to their weapon training, and the keen eyesight they develop as a consequence, archers are often skilled in a craft or profession. Archers that come from the ranks of herdsman, farmers, teamsters or blacksmiths are often good with animals. But whether due to social class and affluence or an upbringing in the trackless wilds, the teeming streets, or on a quiet farmstead, archers are seldom practiced riders.</p><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the archer.</p><p><strong>Class Skills: </strong> The archer’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Profession (Wis), Spot (Wis) and Swim (Str).</p><p><strong>Weapon and Armor Proficiency:</strong> An archer is proficient with all simple and martial weapons, and with light armor and medium armor.</p><p><strong>Starting Feats:</strong> The archer receives the Point Blank Shot and Precise Shot feats in addition to his weapon and armor proficiencies and fighter bonus feat. </p><p><strong>Recommended 1st level Fighter Bonus Feat:</strong> The archer should consider Improved Initiative, Far Shot, Rapid Shot, or Weapon Focus (any bow) when selecting his 1st level fighter bonus feat.</p></blockquote><p></p>
[QUOTE="Dagredhel, post: 4072414, member: 3421"] [SIZE=3][B]Archer (Arr)[/B][/SIZE] An archer wields his bow to devastating effect, usually while fighting afoot. Human archers tend to hale either from settled lands where a free yeomanry is required to train regularly with the bow to fulfill an obligation of service to the local militia, or from the hinterlands, where skill at archery puts meat on the table. Of the nonhuman races, elves have the strongest tradition of archery. Elven archery is legendary, the standard against which true excellence is judged. In addition to their weapon training, and the keen eyesight they develop as a consequence, archers are often skilled in a craft or profession. Archers that come from the ranks of herdsman, farmers, teamsters or blacksmiths are often good with animals. But whether due to social class and affluence or an upbringing in the trackless wilds, the teeming streets, or on a quiet farmstead, archers are seldom practiced riders. [B]Class Features[/B] All of the following are class features of the archer. [B]Class Skills: [/B] The archer’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Profession (Wis), Spot (Wis) and Swim (Str). [B]Weapon and Armor Proficiency:[/B] An archer is proficient with all simple and martial weapons, and with light armor and medium armor. [B]Starting Feats:[/B] The archer receives the Point Blank Shot and Precise Shot feats in addition to his weapon and armor proficiencies and fighter bonus feat. [B]Recommended 1st level Fighter Bonus Feat:[/B] The archer should consider Improved Initiative, Far Shot, Rapid Shot, or Weapon Focus (any bow) when selecting his 1st level fighter bonus feat. [/QUOTE]
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