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<blockquote data-quote="Dagredhel" data-source="post: 4072418" data-attributes="member: 3421"><p><span style="font-size: 12px"><strong>Grappler (Grr)</strong></span></p><p></p><p>Grapplers are masters of unarmed combat.</p><p> A grappler is defined first and foremost by his combat ability. Individual grapplers may have sharply divergent backgrounds. A grappler might learn to fight as part of rigorous training in a religious or philosophical tradition that incorporates the martial arts as a path to enlightenment. He could be a backwoods wrestler who acquired his skills while rough-housing with his peers growing up, or be a savage wild man for whom close-combat is as natural and effective as his primitive weapons. A city-bred grappler could have picked his skills up while fighting to survive in the streets and back-alleys, or been formally tutored in the techniques of in-fighting by a weapons master in a dueling academy.</p><p> Grapplers are not unknown among any of the nonhuman races. Elves have ancient martial arts traditions, and dwarven battleragers often hurls themselves at their enemies. Halflings often wrestle for sport, and develop their skills in order to avoid the clutches of larger opponents. Gnomes sometimes learn grappling for similar reasons. Half-orcs often favor close combat, where they can maximize the advantages of their natural strength and stamina.</p><p> Grapplers often develop their physical abilities, and become adept at contortion and tumbling as part of their fighting style, but are seldom skilled riders.</p><p> </p><p></p><p><span style="font-size: 10px"><strong>Class Features</strong></span></p><p>All of the following are class features of the grappler.</p><p><strong>Class Skills: </strong> The grappler’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Swim (Str) and Tumble (Dex).</p><p><strong>Weapon and Armor Proficiency:</strong> A grappler is proficient with all simple and martial weapons and with light and medium armor.</p><p><strong>Starting Feats:</strong> The grappler receives the Improved Unarmed Strike and Improved Grapple feats in addition to his weapon and armor proficiencies and fighter bonus feat. The Grappler receives the benefit of the Improved Grapple feat even if the character does not meet the normal prerequisites.</p><p><strong>Recommended 1st level Bonus Feat:</strong> The grappler should consider Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Improved Initiative, Power Attack, and Weapon Focus (grapple or unarmed strike) when selecting his 1st level fighter bonus feat.</p></blockquote><p></p>
[QUOTE="Dagredhel, post: 4072418, member: 3421"] [SIZE=3][B]Grappler (Grr)[/B][/SIZE] Grapplers are masters of unarmed combat. A grappler is defined first and foremost by his combat ability. Individual grapplers may have sharply divergent backgrounds. A grappler might learn to fight as part of rigorous training in a religious or philosophical tradition that incorporates the martial arts as a path to enlightenment. He could be a backwoods wrestler who acquired his skills while rough-housing with his peers growing up, or be a savage wild man for whom close-combat is as natural and effective as his primitive weapons. A city-bred grappler could have picked his skills up while fighting to survive in the streets and back-alleys, or been formally tutored in the techniques of in-fighting by a weapons master in a dueling academy. Grapplers are not unknown among any of the nonhuman races. Elves have ancient martial arts traditions, and dwarven battleragers often hurls themselves at their enemies. Halflings often wrestle for sport, and develop their skills in order to avoid the clutches of larger opponents. Gnomes sometimes learn grappling for similar reasons. Half-orcs often favor close combat, where they can maximize the advantages of their natural strength and stamina. Grapplers often develop their physical abilities, and become adept at contortion and tumbling as part of their fighting style, but are seldom skilled riders. [SIZE=2][B]Class Features[/B][/SIZE] All of the following are class features of the grappler. [B]Class Skills: [/B] The grappler’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Swim (Str) and Tumble (Dex). [B]Weapon and Armor Proficiency:[/B] A grappler is proficient with all simple and martial weapons and with light and medium armor. [B]Starting Feats:[/B] The grappler receives the Improved Unarmed Strike and Improved Grapple feats in addition to his weapon and armor proficiencies and fighter bonus feat. The Grappler receives the benefit of the Improved Grapple feat even if the character does not meet the normal prerequisites. [B]Recommended 1st level Bonus Feat:[/B] The grappler should consider Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Improved Initiative, Power Attack, and Weapon Focus (grapple or unarmed strike) when selecting his 1st level fighter bonus feat. [/QUOTE]
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