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D&D Older Editions, OSR, & D&D Variants
3e/3.5E "Kits" (Alternate Class Features)
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<blockquote data-quote="Dagredhel" data-source="post: 4096132" data-attributes="member: 3421"><p>Hi Arkhandus, thanks for the feedback.</p><p></p><p>I should have noted that I wrote these up back in the early 3e days. Power creep due to splatbooks was at a minimum. And my intention wasn't to "power up" the fighter (who wasn't generally recognized as being too weak at the time) but only to provide more options.</p><p></p><p>Min/maxing wasn't the standard I used to judge balance. Rather, I assumed that if someone wanted to play a particular type of fighter to suit a character concept, they wouldn't really miss options that they'd never take advantage of anyways. So, a two-fisted pugilist who'd never wear plate or haul around a shield (because it didn't suit the character concept) *wouldn't* be better off with proficiencies that would never be used. At the same time, I did want to add something for anything taken away, so that choices that were suboptimal from a mechanical standpoint but that fit some pretty obvious archetypes wouldn't be entirely unplayable. I thought that I'd done pretty well in that regard.</p><p></p><p>If you could point out some specific examples of where I went astray balancing the additions and subtractions from the base fighter, I'd greatly appreciate the constructive criticism.</p><p></p><p>Thanks again!</p><p></p><p>P.S. You'll also notice that I intentionally limited the swaps to feats and skills. For the sake of simplicity, I chose <u>not</u> to add new abilities instead. </p><p></p><p>If I were to rework them now, I think I <em>would</em> add some alternate class features instead, using the plentiful examples now available. Something nice but relativly minor at 1st level, followed by a solid alternate class feature at 2nd, and maybe some additional choices again at 4th and 6th would do nicely, I'd think.</p><p></p><p>P.S.S. Added the missing levels from the class table. (The table I copied went to a second page, and I didn't notice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> )</p></blockquote><p></p>
[QUOTE="Dagredhel, post: 4096132, member: 3421"] Hi Arkhandus, thanks for the feedback. I should have noted that I wrote these up back in the early 3e days. Power creep due to splatbooks was at a minimum. And my intention wasn't to "power up" the fighter (who wasn't generally recognized as being too weak at the time) but only to provide more options. Min/maxing wasn't the standard I used to judge balance. Rather, I assumed that if someone wanted to play a particular type of fighter to suit a character concept, they wouldn't really miss options that they'd never take advantage of anyways. So, a two-fisted pugilist who'd never wear plate or haul around a shield (because it didn't suit the character concept) *wouldn't* be better off with proficiencies that would never be used. At the same time, I did want to add something for anything taken away, so that choices that were suboptimal from a mechanical standpoint but that fit some pretty obvious archetypes wouldn't be entirely unplayable. I thought that I'd done pretty well in that regard. If you could point out some specific examples of where I went astray balancing the additions and subtractions from the base fighter, I'd greatly appreciate the constructive criticism. Thanks again! P.S. You'll also notice that I intentionally limited the swaps to feats and skills. For the sake of simplicity, I chose [U]not[/U] to add new abilities instead. If I were to rework them now, I think I [I]would[/I] add some alternate class features instead, using the plentiful examples now available. Something nice but relativly minor at 1st level, followed by a solid alternate class feature at 2nd, and maybe some additional choices again at 4th and 6th would do nicely, I'd think. P.S.S. Added the missing levels from the class table. (The table I copied went to a second page, and I didn't notice. :o ) [/QUOTE]
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