thecasualoblivion
First Post
One of the biggest unspoken differences between 3E and 4E is that its difficult in 4E to deemphasize combat. What I mean by this is that in 3E, it was easy to downplay combat by using a combination of Rocket Tag and throwaway encounters. 4E has removed Rocket Tag entirely, and while you can do throwaway encounters, they still take significant time to resolve and are much less satisfying to engage in compared to the time they consume.
In my opinion, both 3E and 4E(and earlier edition) emphasize combat to a great degree in the system and rules as written. 4E doesn't emphasize combat more than 3E or previous editions for that matter, but what it does do is remove the ability to ignore/downplay combat by making encounters trivial or quickly resolved.
In my opinion, both 3E and 4E(and earlier edition) emphasize combat to a great degree in the system and rules as written. 4E doesn't emphasize combat more than 3E or previous editions for that matter, but what it does do is remove the ability to ignore/downplay combat by making encounters trivial or quickly resolved.