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3E, 4E and modularity [Forked from: The Nature of Change(...)]
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<blockquote data-quote="Cadfan" data-source="post: 4622016" data-attributes="member: 40961"><p>I wouldn't allow it.</p><p> </p><p>The character would have to be balanced up.</p><p> </p><p>I would, however, help him create his character. I'm sure that for any actual person, we could find a character that he'd enjoy.</p><p> </p><p>I wouldn't allow it because I don't believe that there's anyone out there who can't handle a level 1 Fighter. Its got two at will attacks, one encounter, and one daily. The at wills can easily boil down to "hit one guy hard," and "hit one guy and hit the guy next to him a little." The encounter can easily boil down to "hit one guy so hard he falls down," and the daily can be "hit one guy REALLY hard once per day, and if you miss, you can try again later." Yes, there will be more powers over time, but that gives the player hours of game time to get familiar with what he's got before things complexify.</p><p> </p><p>If the player can't handle that, I honestly don't want him at my table. I shudder to think of what will happen when he has to add double digit numbers to make an attack. If he <em>can</em> handle that, and he just doesn't want to try, then he hasn't got the attitude I'm interested in in my players. He won't like my plot lines anyways.</p><p> </p><p>The 4e feats only fighter would have to be balanced up because 4e feats aren't like 3e feats. They're powered down, and modifier stacking is more restricted. He'd end up taking a superior weapon, weapon focus, toughness, and then... stuff that doesn't stack with that. I guess he wouldn't HAVE to be balanced up, he'd be survivable, but he would be noticeably weaker than a regular fighter.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4622016, member: 40961"] I wouldn't allow it. The character would have to be balanced up. I would, however, help him create his character. I'm sure that for any actual person, we could find a character that he'd enjoy. I wouldn't allow it because I don't believe that there's anyone out there who can't handle a level 1 Fighter. Its got two at will attacks, one encounter, and one daily. The at wills can easily boil down to "hit one guy hard," and "hit one guy and hit the guy next to him a little." The encounter can easily boil down to "hit one guy so hard he falls down," and the daily can be "hit one guy REALLY hard once per day, and if you miss, you can try again later." Yes, there will be more powers over time, but that gives the player hours of game time to get familiar with what he's got before things complexify. If the player can't handle that, I honestly don't want him at my table. I shudder to think of what will happen when he has to add double digit numbers to make an attack. If he [I]can[/I] handle that, and he just doesn't want to try, then he hasn't got the attitude I'm interested in in my players. He won't like my plot lines anyways. The 4e feats only fighter would have to be balanced up because 4e feats aren't like 3e feats. They're powered down, and modifier stacking is more restricted. He'd end up taking a superior weapon, weapon focus, toughness, and then... stuff that doesn't stack with that. I guess he wouldn't HAVE to be balanced up, he'd be survivable, but he would be noticeably weaker than a regular fighter. [/QUOTE]
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