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[3E < 4E] How hard is it going to be to reverse engineer modules?
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<blockquote data-quote="radferth" data-source="post: 4388336" data-attributes="member: 5791"><p>I supposed if I am going to threadcrap, I should offer some legimate advice as well. In general, I use one of two approaches when I convert a module:</p><p></p><p>1) Just use the system non-specific stuff and stat everything from the ground up (e.g. worked great for a Tomb of Horror 3.0 conversion I did). This works well if the systems are very dissimilar, or if you just like making up stats from scratch. Of course questions that arise from this type of conversion are more along the lines of "How would you stat X?", so I assume you are trying...</p><p></p><p>2) Actually convert the stats of each creature to an appropriate version. Since 3e and 4e use basically the same combat engine (albeit with very different contestants) you could do much of the conversion on the fly, its just that the numbers wouldn't necessarily balance at all. I'd say raise the minions to 1HD, chop about 10-20 hp off of everybody else. I don't have the module, so I don't know if you would need to chop down the to-hit and AC as well, depends on your characters.</p><p></p><p>Oh, and take the rats off the ceiling.</p></blockquote><p></p>
[QUOTE="radferth, post: 4388336, member: 5791"] I supposed if I am going to threadcrap, I should offer some legimate advice as well. In general, I use one of two approaches when I convert a module: 1) Just use the system non-specific stuff and stat everything from the ground up (e.g. worked great for a Tomb of Horror 3.0 conversion I did). This works well if the systems are very dissimilar, or if you just like making up stats from scratch. Of course questions that arise from this type of conversion are more along the lines of "How would you stat X?", so I assume you are trying... 2) Actually convert the stats of each creature to an appropriate version. Since 3e and 4e use basically the same combat engine (albeit with very different contestants) you could do much of the conversion on the fly, its just that the numbers wouldn't necessarily balance at all. I'd say raise the minions to 1HD, chop about 10-20 hp off of everybody else. I don't have the module, so I don't know if you would need to chop down the to-hit and AC as well, depends on your characters. Oh, and take the rats off the ceiling. [/QUOTE]
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[3E < 4E] How hard is it going to be to reverse engineer modules?
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