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3E & 4E Love and Hate Polls - What does it mean?
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<blockquote data-quote="Celtavian" data-source="post: 5027311" data-attributes="member: 5834"><p>The difference being that the 3E orc was what it is supposed to be: a simple ferocious humanoid with a brutish strength and intellect. Whereas the 4E orc and gnoll has an additional artificial power tossed in that isn't even necessary to define the race.</p><p></p><p>In 3E it seemed like they took the time to think about what a creature of that type might be like if it were transported to the real world. They didn't give artificial powers to a creature just because every race should have a power of some kind. It was more of a "What is this creature or race supposed to be? What kind of traits would such a creature have?". </p><p></p><p>That's what I'm talking about. All that work was tossed out. And instead each race was given a template. Bonus to a stat or two, racial power, possibly a few other minor abilities, and no negatives of course. It looks fairly balanced, toss it out for use. </p><p></p><p>Didn't work for me. I would much prefer to design specific tribes that had powers like they gave humanoids than make artificial powers a part of their race. And once once again, the old encounter power framework. They can use it once per encounter and it's only temporary. The fingers scratching on the chalkboard as the wizard's curtain is thrown back and we see the metagame mechanic in all its repetitious glory.</p><p></p><p>No encounter powers would have gone a long way in making 4E more palatable for me. Man, I hate encounter powers.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5027311, member: 5834"] The difference being that the 3E orc was what it is supposed to be: a simple ferocious humanoid with a brutish strength and intellect. Whereas the 4E orc and gnoll has an additional artificial power tossed in that isn't even necessary to define the race. In 3E it seemed like they took the time to think about what a creature of that type might be like if it were transported to the real world. They didn't give artificial powers to a creature just because every race should have a power of some kind. It was more of a "What is this creature or race supposed to be? What kind of traits would such a creature have?". That's what I'm talking about. All that work was tossed out. And instead each race was given a template. Bonus to a stat or two, racial power, possibly a few other minor abilities, and no negatives of course. It looks fairly balanced, toss it out for use. Didn't work for me. I would much prefer to design specific tribes that had powers like they gave humanoids than make artificial powers a part of their race. And once once again, the old encounter power framework. They can use it once per encounter and it's only temporary. The fingers scratching on the chalkboard as the wizard's curtain is thrown back and we see the metagame mechanic in all its repetitious glory. No encounter powers would have gone a long way in making 4E more palatable for me. Man, I hate encounter powers. [/QUOTE]
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