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3E & 4E Love and Hate Polls - What does it mean?
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<blockquote data-quote="N0Man" data-source="post: 5027445" data-attributes="member: 64066"><p>4E simply focuses more on the mechanical aspects of how monsters are different from each other, but is lighter in the fluff of why they are different from each other.</p><p></p><p>From the player's perspective, the mechanical differences are a lot more obvious than the fluff differences, unless you have an amazingly detailed DM who manages to convey all of these elements into the encounter somehow.</p><p></p><p>From my experience, only the most basic fluff information was really ever conveyed in 2E and 3E games as well, and really weren't any more detailed than what was conveyed to me as a player in 4E. From the standpoint of a player, 4E, the encounters of different monster races felt a lot more different from each other than they ever did in 3E or 2E.</p><p></p><p>The lack of fluff in 4E seems to be an intentional design decision. They mostly focused on what the player would notice about the monsters and not worry about what's behind the scenes that the players may or may not ever really know. Also, this was done so that monsters would not be defined too rigidly and detailed that DM's might be reluctant to take them and put them in the world in a way that *they* wanted to do with their world.</p><p></p><p>You may not personally like this design philosophy and it may not be your taste, but it is certainly valid and has good reasons behind it.</p></blockquote><p></p>
[QUOTE="N0Man, post: 5027445, member: 64066"] 4E simply focuses more on the mechanical aspects of how monsters are different from each other, but is lighter in the fluff of why they are different from each other. From the player's perspective, the mechanical differences are a lot more obvious than the fluff differences, unless you have an amazingly detailed DM who manages to convey all of these elements into the encounter somehow. From my experience, only the most basic fluff information was really ever conveyed in 2E and 3E games as well, and really weren't any more detailed than what was conveyed to me as a player in 4E. From the standpoint of a player, 4E, the encounters of different monster races felt a lot more different from each other than they ever did in 3E or 2E. The lack of fluff in 4E seems to be an intentional design decision. They mostly focused on what the player would notice about the monsters and not worry about what's behind the scenes that the players may or may not ever really know. Also, this was done so that monsters would not be defined too rigidly and detailed that DM's might be reluctant to take them and put them in the world in a way that *they* wanted to do with their world. You may not personally like this design philosophy and it may not be your taste, but it is certainly valid and has good reasons behind it. [/QUOTE]
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