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3E & 4E Love and Hate Polls - What does it mean?
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<blockquote data-quote="Greg K" data-source="post: 5027581" data-attributes="member: 5038"><p>Hate is a strong word, but serious dislike of 4e and WOTC (in terms of game design)? Yes. The OGL simply gave me options in place of what I thought were WoTCs dreadful race and class supplements and alternate mechanics (e.g, XPH, ToB, ToM MoI) that came out of WOTC, but I was at the least satisfied with 3e core on the whole (provided that I stopped the game at levels 10-12). I cannot say the same for 4e </p><p></p><p> My actual issues with 3e core were the following:</p><p>a. the game after 10th-12th level, </p><p>b. xp costs for casting spells and creating magic items</p><p>c. level drain (never liked it),</p><p>d. non biological racial abilities as part of the racial writeup</p><p>e. abilities like rage and sneak attack and, even turn undead being class abilities</p><p>f. wanting clerics to be more like 2e specialty priests. </p><p>g. christmas tree syndrome</p><p>h. wanting some type of hero point mechanic</p><p>i. specific spells</p><p>j. multiclassing (4e heroic tier multiclassing is close to what I wanted)</p><p>k. default leveling speed being too fast for my tastes (but there was always the optional rules in the DMG for changing speed)</p><p></p><p></p><p>In contrast, the only things that I like about core 4e and think the designers got right were the following (most of which could have been done while keeping what I liked about 3e):</p><p>a. Spellcasters are toned down</p><p>b. No XP costs</p><p>c. No level drain</p><p>d. removing many of the non-biological apsects of race and making them feats</p><p>e. Martial types interesting things even if I dislike the whole encounter/daily thing.</p><p>f. the disease track</p><p>g. more starting hit points</p><p>h. Con does not provide hit point bonus each level (something I wanted officially done in past editions)</p><p>i. heroic tier multiclassing</p><p>j. the characters share a unified progression for defenses </p><p>k. passive perception</p><p>l. The Feywild</p><p>m. class builds (I love 3e UA style class variant and, in concept, 2e kits)</p><p></p><p>(I'd like to include skill challenges, rituals, action points and healing surges, among 4e's good things but I like the basic ideas not the implementations)</p></blockquote><p></p>
[QUOTE="Greg K, post: 5027581, member: 5038"] Hate is a strong word, but serious dislike of 4e and WOTC (in terms of game design)? Yes. The OGL simply gave me options in place of what I thought were WoTCs dreadful race and class supplements and alternate mechanics (e.g, XPH, ToB, ToM MoI) that came out of WOTC, but I was at the least satisfied with 3e core on the whole (provided that I stopped the game at levels 10-12). I cannot say the same for 4e My actual issues with 3e core were the following: a. the game after 10th-12th level, b. xp costs for casting spells and creating magic items c. level drain (never liked it), d. non biological racial abilities as part of the racial writeup e. abilities like rage and sneak attack and, even turn undead being class abilities f. wanting clerics to be more like 2e specialty priests. g. christmas tree syndrome h. wanting some type of hero point mechanic i. specific spells j. multiclassing (4e heroic tier multiclassing is close to what I wanted) k. default leveling speed being too fast for my tastes (but there was always the optional rules in the DMG for changing speed) In contrast, the only things that I like about core 4e and think the designers got right were the following (most of which could have been done while keeping what I liked about 3e): a. Spellcasters are toned down b. No XP costs c. No level drain d. removing many of the non-biological apsects of race and making them feats e. Martial types interesting things even if I dislike the whole encounter/daily thing. f. the disease track g. more starting hit points h. Con does not provide hit point bonus each level (something I wanted officially done in past editions) i. heroic tier multiclassing j. the characters share a unified progression for defenses k. passive perception l. The Feywild m. class builds (I love 3e UA style class variant and, in concept, 2e kits) (I'd like to include skill challenges, rituals, action points and healing surges, among 4e's good things but I like the basic ideas not the implementations) [/QUOTE]
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