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3E & 4E Love and Hate Polls - What does it mean?
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<blockquote data-quote="N0Man" data-source="post: 5027659" data-attributes="member: 64066"><p>So you are saying that the OGL allowed more options to fill the gaps in what you didn't like about 3E, but there were less gaps to fill than 4E for you? Well, that's fair, but it sounds like that even if the OGL was in place for 4E, you probably still wouldn't be satisfied with 4E. Maybe I'm wrong, but I think you simply prefer the 3E style overall, just as I prefer the 4E style overall (even if both of us would change some things about each of our preferred editions).</p><p></p><p></p><p></p><p>I don't agree here, but I can understand where you are coming from.</p><p></p><p>Skill challenges have a lot of potential, and I truly believe that they can be run in an effective and fun way that promotes a good narrative. On the other hand, many modules, players, and DMs implement them very badly. In fact, I'd say the vast majority of the times I've seen them used, they've been used poorly with little player or DM satisfaction. I don't think we need to throw them out necessarily, but we need more people who "get it".</p><p></p><p>Rituals I've had mixed feelings on. I think that the biggest problem for me is the psychological barrier of people just not wanting to spend money to cast spells. Of course, older editions had a lot of pricey spell components too, that often kind of got winked at. When I get to DM, I like to sprinkle ritual components in with with the treasure to encourage more of their use. It's a strange thing, but people are more willing to use components if they got them free than if they have to pay for them.</p><p></p><p>On the other hand, I think Healing Surges, Second winds, and Action Points are great. That's probably because I don't see as magical effects, as some people often like to reduce them to.</p></blockquote><p></p>
[QUOTE="N0Man, post: 5027659, member: 64066"] So you are saying that the OGL allowed more options to fill the gaps in what you didn't like about 3E, but there were less gaps to fill than 4E for you? Well, that's fair, but it sounds like that even if the OGL was in place for 4E, you probably still wouldn't be satisfied with 4E. Maybe I'm wrong, but I think you simply prefer the 3E style overall, just as I prefer the 4E style overall (even if both of us would change some things about each of our preferred editions). I don't agree here, but I can understand where you are coming from. Skill challenges have a lot of potential, and I truly believe that they can be run in an effective and fun way that promotes a good narrative. On the other hand, many modules, players, and DMs implement them very badly. In fact, I'd say the vast majority of the times I've seen them used, they've been used poorly with little player or DM satisfaction. I don't think we need to throw them out necessarily, but we need more people who "get it". Rituals I've had mixed feelings on. I think that the biggest problem for me is the psychological barrier of people just not wanting to spend money to cast spells. Of course, older editions had a lot of pricey spell components too, that often kind of got winked at. When I get to DM, I like to sprinkle ritual components in with with the treasure to encourage more of their use. It's a strange thing, but people are more willing to use components if they got them free than if they have to pay for them. On the other hand, I think Healing Surges, Second winds, and Action Points are great. That's probably because I don't see as magical effects, as some people often like to reduce them to. [/QUOTE]
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