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General Tabletop Discussion
*TTRPGs General
3E? 4E? PF? Trailblazer.
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<blockquote data-quote="Wulf Ratbane" data-source="post: 5044349" data-attributes="member: 94"><p>Here's another question I have answered so often, it would behoove me to write down some boilerplate.</p><p></p><p>I would answer briefly by asking what it is you want to get from your 3e game. If you consider yourself primarily a 3e fan, and you are looking for Pathfinder to "fix" your 3e game, then you might find the fixes in Trailblazer work better. That's personally where I find myself-- with a 3e/Trailblazer "core ruleset" I can pick up any 3e source material, including Pathfinder settings and modules, and run just fine.</p><p></p><p>On the other hand, if you are a Paizo/Pathfinder fan, and the setting appeals to you on its own merits (and they are many!) beyond the "fixes" you are looking for, then you should adopt Pathfinder wholesale, and only then perhaps look at the more modular fixes from Trailblazer to patch any remaining holes. Indeed you might find most of those "patches" addressed in any one of the free previews we put out for Trailblazer along the way, so there's no need to spend a dime.</p><p></p><p></p><p></p><p>During development we discussed the skills that would be combined and those that would not. While one could certainly roll Climb and Swim into Athletics, our "standard" was for skills that accomplished the same player intent (or activity). The intent behind Hide and Move Silently is, "I want to sneak around..." and the intent behind Spot and Listen is, "I want to notice something." What this often means is that the player is called upon to make <em>two </em>skill checks to accomplish <em>one </em>activity. </p><p></p><p>You can't quite make that same distinction with Climb and Swim; these two skills are not nearly as directly analogous to each other.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 5044349, member: 94"] Here's another question I have answered so often, it would behoove me to write down some boilerplate. I would answer briefly by asking what it is you want to get from your 3e game. If you consider yourself primarily a 3e fan, and you are looking for Pathfinder to "fix" your 3e game, then you might find the fixes in Trailblazer work better. That's personally where I find myself-- with a 3e/Trailblazer "core ruleset" I can pick up any 3e source material, including Pathfinder settings and modules, and run just fine. On the other hand, if you are a Paizo/Pathfinder fan, and the setting appeals to you on its own merits (and they are many!) beyond the "fixes" you are looking for, then you should adopt Pathfinder wholesale, and only then perhaps look at the more modular fixes from Trailblazer to patch any remaining holes. Indeed you might find most of those "patches" addressed in any one of the free previews we put out for Trailblazer along the way, so there's no need to spend a dime. During development we discussed the skills that would be combined and those that would not. While one could certainly roll Climb and Swim into Athletics, our "standard" was for skills that accomplished the same player intent (or activity). The intent behind Hide and Move Silently is, "I want to sneak around..." and the intent behind Spot and Listen is, "I want to notice something." What this often means is that the player is called upon to make [I]two [/I]skill checks to accomplish [I]one [/I]activity. You can't quite make that same distinction with Climb and Swim; these two skills are not nearly as directly analogous to each other. [/QUOTE]
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