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3E? 4E? PF? Trailblazer.
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<blockquote data-quote="Wulf Ratbane" data-source="post: 5044562" data-attributes="member: 94"><p>There's a short design note in there: </p><p></p><p>Basically, if what you're doing doesn't require you to shift your concentration off your opponent (keep at least one eye on him) or stick something into <em>his </em>space, it doesn't provoke an AoO. That was my working standard going over the actions and reclassifying them. If anything stands out as a major exception to that, change it.</p><p></p><p></p><p></p><p>Yes and no (and no).</p><p></p><p>Remember that you have a limited number of Combat Reactions each round. It is <strong>certainly </strong>a viable strategy to send in the fighter to "suck" a few reactions off the BBEG. The dragon has to make an important choice whether or not to use his Combat Reactions to dodge the fighter-- or save it for the wizard's action. </p><p></p><p>Prior to this change, a fighter was really only able to ablate the monsters on the hit point axis-- a role that grew more and more meaningless as level increased. It is part of the fighter's <em>vital </em>and <em>expanded </em>role to suck Combat Reactions and Action Points off the BBEGs so that the wizard can more reliably do <em>his </em>thing. Speaking as a player-- and certainly not as a designer trying to toot his own horn-- <em>I love this.</em></p><p></p><p>And just speaking in general terms, Trailblazer sort of assumes that the players aren't trying to completely kill the fun for the DM and vice versa. I have zero interest in building an A-hole-proof ruleset. </p><p></p><p>(Removing the item creation feats was about as close to A-hole-proofing the rules as I was willing to go. Okay, that and the spiked chain. You get my point.)</p><p></p><p></p><p></p><p>Yes, you do-- but the book-keeping is not as complicated as you might think. If each "box" represents a spell slot, put one slash (/) in the box when you use it to cast a rote spell, two slashes (X) for restricted spells, and an (R) in the box for rituals (which are really pretty rare and easy to remember anyhow). When you rest, erase all the (/) marks and refresh those slots (for free). If you spend 1 Action Point, you can also erase all the (X) marks as well. You'll need to spend 1 AP for each (R) you used.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 5044562, member: 94"] There's a short design note in there: Basically, if what you're doing doesn't require you to shift your concentration off your opponent (keep at least one eye on him) or stick something into [I]his [/I]space, it doesn't provoke an AoO. That was my working standard going over the actions and reclassifying them. If anything stands out as a major exception to that, change it. Yes and no (and no). Remember that you have a limited number of Combat Reactions each round. It is [B]certainly [/B]a viable strategy to send in the fighter to "suck" a few reactions off the BBEG. The dragon has to make an important choice whether or not to use his Combat Reactions to dodge the fighter-- or save it for the wizard's action. Prior to this change, a fighter was really only able to ablate the monsters on the hit point axis-- a role that grew more and more meaningless as level increased. It is part of the fighter's [I]vital [/I]and [I]expanded [/I]role to suck Combat Reactions and Action Points off the BBEGs so that the wizard can more reliably do [I]his [/I]thing. Speaking as a player-- and certainly not as a designer trying to toot his own horn-- [I]I love this.[/I] And just speaking in general terms, Trailblazer sort of assumes that the players aren't trying to completely kill the fun for the DM and vice versa. I have zero interest in building an A-hole-proof ruleset. (Removing the item creation feats was about as close to A-hole-proofing the rules as I was willing to go. Okay, that and the spiked chain. You get my point.) Yes, you do-- but the book-keeping is not as complicated as you might think. If each "box" represents a spell slot, put one slash (/) in the box when you use it to cast a rote spell, two slashes (X) for restricted spells, and an (R) in the box for rituals (which are really pretty rare and easy to remember anyhow). When you rest, erase all the (/) marks and refresh those slots (for free). If you spend 1 Action Point, you can also erase all the (X) marks as well. You'll need to spend 1 AP for each (R) you used. [/QUOTE]
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