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3E? 4E? PF? Trailblazer.
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<blockquote data-quote="Wulf Ratbane" data-source="post: 5045707" data-attributes="member: 94"><p>Yes.</p><p></p><p>You can escape a grapple by either making a combat maneuver roll (usually, your BAB+STR+size) or an Escape Artist roll, either of which would be compared against the defender's Combat Maneuver Defense (Touch AC+BAB+STR+size).</p><p></p><p>The Escape Artist route would replace skill ranks for BAB, and replace DEX for STR, both of which should improve your odds for anything other than a halfling STR-build fighter.</p><p></p><p>Also note that the Combat Maneuvers are no longer an opposed roll, so they are a lot less swingy. The die roll will introduce a variance of +/-9, rather than +/-19. (Admittedly, this could work in your favor before.)</p><p></p><p>Finally, you can of course spend an Action Point to improve any d20 roll, including a Combat Maneuver roll; and your allies can use Aid Another as a Combat Reaction to give you another +2 bonus. (Note that unlike 3e, Aid Another no longer takes your <em>action</em>; it is a <em>combat reaction</em>-- so helping your buddy out of the grasp of the behir doesn't use up your own action.)</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 5045707, member: 94"] Yes. You can escape a grapple by either making a combat maneuver roll (usually, your BAB+STR+size) or an Escape Artist roll, either of which would be compared against the defender's Combat Maneuver Defense (Touch AC+BAB+STR+size). The Escape Artist route would replace skill ranks for BAB, and replace DEX for STR, both of which should improve your odds for anything other than a halfling STR-build fighter. Also note that the Combat Maneuvers are no longer an opposed roll, so they are a lot less swingy. The die roll will introduce a variance of +/-9, rather than +/-19. (Admittedly, this could work in your favor before.) Finally, you can of course spend an Action Point to improve any d20 roll, including a Combat Maneuver roll; and your allies can use Aid Another as a Combat Reaction to give you another +2 bonus. (Note that unlike 3e, Aid Another no longer takes your [I]action[/I]; it is a [I]combat reaction[/I]-- so helping your buddy out of the grasp of the behir doesn't use up your own action.) [/QUOTE]
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3E? 4E? PF? Trailblazer.
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