Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
3E and the Culture of Balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dead" data-source="post: 1744821" data-attributes="member: 18707"><p>I was wondering if the ultra-sensitivity to rules balance that seems to be prevalent in 3E culture is a good thing. I mean, superficially it sounds good, right? What could be wrong with a game designer being accutely aware of game balance?</p><p></p><p>Well, I don't know about game designers, but I've found myself - as a GM - affected by this accute need to keep everything "balanced" and thought: Is it cramping my style?</p><p></p><p>I've found that in my play of 3E that myself (and my players) are always fretting over whether such-and-such a rule's change or such-and-such a new class etc. is "balanced". Now, of course we thought of these things in 1E and 2E but it didn't seem as prevalent . . . it didn't seem to "distract" us.</p><p></p><p>Let me give you an example. Recently, a player wanted to jump in front of another player to protect her from an incoming attack. In previous editions of the game I would have allowed it . . . I would reward such creativity (provided it isn't abused). But in our 3E game, I said: "NO. You cannot act out of turn".</p><p></p><p>Later I felt a bit guilty about this. So what did I do? Working with game balance in mind, I created a Feat called "Shield Friend" which allows you to act out of turn in this way. I presented it to the player knowing full well they wouldn't invest in the new Feat but *covering* myself from any accusation of being a stiff, unyielding GM. But I thought to myself: "Oh no, am I a victim of the Culture of Balance? Do I *really* have to make a Feat for everything that breaks the rules in order to balance the game?"</p><p></p><p>Does anyone else feel that they are more involved in making balanced *crunch* and less involved in making creative decisions that might not be rules-balanced but contribute greatly to the *story*?</p><p></p><p>(And, no, I don't want to go back to previous editions. I've played 3E for four years now and our group is loving it. I've just noticed that I've never fretted so much over game balance before. Maybe I should just loosen up. All the *crunch* out there has gotten to me.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="dead, post: 1744821, member: 18707"] I was wondering if the ultra-sensitivity to rules balance that seems to be prevalent in 3E culture is a good thing. I mean, superficially it sounds good, right? What could be wrong with a game designer being accutely aware of game balance? Well, I don't know about game designers, but I've found myself - as a GM - affected by this accute need to keep everything "balanced" and thought: Is it cramping my style? I've found that in my play of 3E that myself (and my players) are always fretting over whether such-and-such a rule's change or such-and-such a new class etc. is "balanced". Now, of course we thought of these things in 1E and 2E but it didn't seem as prevalent . . . it didn't seem to "distract" us. Let me give you an example. Recently, a player wanted to jump in front of another player to protect her from an incoming attack. In previous editions of the game I would have allowed it . . . I would reward such creativity (provided it isn't abused). But in our 3E game, I said: "NO. You cannot act out of turn". Later I felt a bit guilty about this. So what did I do? Working with game balance in mind, I created a Feat called "Shield Friend" which allows you to act out of turn in this way. I presented it to the player knowing full well they wouldn't invest in the new Feat but *covering* myself from any accusation of being a stiff, unyielding GM. But I thought to myself: "Oh no, am I a victim of the Culture of Balance? Do I *really* have to make a Feat for everything that breaks the rules in order to balance the game?" Does anyone else feel that they are more involved in making balanced *crunch* and less involved in making creative decisions that might not be rules-balanced but contribute greatly to the *story*? (And, no, I don't want to go back to previous editions. I've played 3E for four years now and our group is loving it. I've just noticed that I've never fretted so much over game balance before. Maybe I should just loosen up. All the *crunch* out there has gotten to me.) :( [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3E and the Culture of Balance
Top