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<blockquote data-quote="kigmatzomat" data-source="post: 1747005" data-attributes="member: 9254"><p>Small side note. If you are willing to skip the flower box and assuming this was all in a straight line you could do it all in one round. Charge (double movement = 60'), use tumble/jump as portion of the movement followed by a kick attack. The draw weapon is a free portion of a movement for anyone with BAB+1 and the comment is a free action, though I think it should be shorter. </p><p></p><p>A monk or someone with boots of springing/striding could do it for distances greater than 60 foot or could go around corners if less than 60'. Same goes for a psion with Crooked Charge. </p><p></p><p>I don't think d20 lacks the swashbuckling, I think people occassionaly forget the setup Erol Flynn would do prior to his daring-do. </p><p></p><p></p><p></p><p>Yup, this is the thing. I've got a relatively new player running a fairly high-levl monk. He's slowly stepping through the actions and tends towards being conservative. When I notice it, I ask him what his goal is and then explain the 2-3 options I see available. In one fight, he was charging ahead to tackle the 3-story monster demolishing the city while the others followed. (Jump checks in the 90's might as well be flight!) He was going to charge it and hit it once. I pointed out he could either use Spring Attack to hit it and keep going or use his Monk's Belt Haste to move in and then take a full attack.</p><p></p><p>People say the monk doesn't get the spotlight but it's my opinion that the monk doesn't necessarily put the critter down, he's the reason the party did. A half-dozen grapple checks a round tend to result in success and during that time the rogues get sneak attacks and ACs go through the floor. </p><p></p><p></p><p></p><p>I agree with this wholeheartedly.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1747005, member: 9254"] Small side note. If you are willing to skip the flower box and assuming this was all in a straight line you could do it all in one round. Charge (double movement = 60'), use tumble/jump as portion of the movement followed by a kick attack. The draw weapon is a free portion of a movement for anyone with BAB+1 and the comment is a free action, though I think it should be shorter. A monk or someone with boots of springing/striding could do it for distances greater than 60 foot or could go around corners if less than 60'. Same goes for a psion with Crooked Charge. I don't think d20 lacks the swashbuckling, I think people occassionaly forget the setup Erol Flynn would do prior to his daring-do. Yup, this is the thing. I've got a relatively new player running a fairly high-levl monk. He's slowly stepping through the actions and tends towards being conservative. When I notice it, I ask him what his goal is and then explain the 2-3 options I see available. In one fight, he was charging ahead to tackle the 3-story monster demolishing the city while the others followed. (Jump checks in the 90's might as well be flight!) He was going to charge it and hit it once. I pointed out he could either use Spring Attack to hit it and keep going or use his Monk's Belt Haste to move in and then take a full attack. People say the monk doesn't get the spotlight but it's my opinion that the monk doesn't necessarily put the critter down, he's the reason the party did. A half-dozen grapple checks a round tend to result in success and during that time the rogues get sneak attacks and ACs go through the floor. I agree with this wholeheartedly. [/QUOTE]
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