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General Tabletop Discussion
D&D Older Editions
3E and the Feel of D&D
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<blockquote data-quote="Henry" data-source="post: 7850176" data-attributes="member: 158"><p>Maybe it's the era I was first exposed to D&D, but my favorite, hands down, has always been Larry Elmore and Clyde Caldwell's art (With some Jeff Dee thrown in for that "D&D 80s superhero" aesthetic). Elmore, cheesecake or not, defined D&D for me (my apologies to the Trampier, Diesel, and Sutherland fans) with his 'idealized photo-realism.'</p><p></p><p>However, one thing I will say is that 2e and 3e is where D&D art was moving away from "posed still-life" and towards "action shots." In 3e art a protagonist was more likely to be swinging a sword or in the middle of reacting to something an enemy was doing, instead of just posing majestically because the fantasy photographer stopped the adventure or fight and exclaimed, "all right, everyone stop, look at me and look dour!" As much as the early to mid-80s defined D&D for me, there was too little action in the art compared to the action in our minds. I preferred scenes like the inside cover for Land beyond the Magic Mirror (fighting the giant clam) because at least it was in media res.</p></blockquote><p></p>
[QUOTE="Henry, post: 7850176, member: 158"] Maybe it's the era I was first exposed to D&D, but my favorite, hands down, has always been Larry Elmore and Clyde Caldwell's art (With some Jeff Dee thrown in for that "D&D 80s superhero" aesthetic). Elmore, cheesecake or not, defined D&D for me (my apologies to the Trampier, Diesel, and Sutherland fans) with his 'idealized photo-realism.' However, one thing I will say is that 2e and 3e is where D&D art was moving away from "posed still-life" and towards "action shots." In 3e art a protagonist was more likely to be swinging a sword or in the middle of reacting to something an enemy was doing, instead of just posing majestically because the fantasy photographer stopped the adventure or fight and exclaimed, "all right, everyone stop, look at me and look dour!" As much as the early to mid-80s defined D&D for me, there was too little action in the art compared to the action in our minds. I preferred scenes like the inside cover for Land beyond the Magic Mirror (fighting the giant clam) because at least it was in media res. [/QUOTE]
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