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<blockquote data-quote="Jay Verkuilen" data-source="post: 7850307" data-attributes="member: 6873517"><p>I've played in a few "evil" campaigns dating from the mid to late '90s and then recently. I'm still in one that started that way, but due to finding and blowing the Horn of Change, some of our PCs shifted, mine most notably. I was a Bard/Warlock (in the 5E build, this started as a 4E campaign, where the build was Skald Bard). I don't recall assigning an alignment per se but I think Neutral with Evil tendencies would fit. I didn't actually blow the Horn for a variety of in character reasons, but was changed by it and experiences that happened on our way to getting it. I decided the character was going in a very different direction and ended up rebuilding as a Bard/Paladin after a pretty arduous quest. Now I'm Neutral Good. This also happened with two of the players swapping out characters, one of whom is Neutral and the other, a minotaur fighter who was a former slave, is Chaotic Good. So the axis of the party has shifted towards the good side with the remainer character staying the Neutral he always was. </p><p></p><p>I agree about party infighting. Evil campaigns often fail due to too much infighting and PVP, definitely. One reason this campaign has worked is that, despite many characters having quite selfish motivations, they always work as a team. They aren't pals but instead business associates who were outsiders from the power systems we found ourselves in. I should note, though, that none of our characters had what I'd call "Cosmically Evil" motivations. We were just selfish bastards.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7850307, member: 6873517"] I've played in a few "evil" campaigns dating from the mid to late '90s and then recently. I'm still in one that started that way, but due to finding and blowing the Horn of Change, some of our PCs shifted, mine most notably. I was a Bard/Warlock (in the 5E build, this started as a 4E campaign, where the build was Skald Bard). I don't recall assigning an alignment per se but I think Neutral with Evil tendencies would fit. I didn't actually blow the Horn for a variety of in character reasons, but was changed by it and experiences that happened on our way to getting it. I decided the character was going in a very different direction and ended up rebuilding as a Bard/Paladin after a pretty arduous quest. Now I'm Neutral Good. This also happened with two of the players swapping out characters, one of whom is Neutral and the other, a minotaur fighter who was a former slave, is Chaotic Good. So the axis of the party has shifted towards the good side with the remainer character staying the Neutral he always was. I agree about party infighting. Evil campaigns often fail due to too much infighting and PVP, definitely. One reason this campaign has worked is that, despite many characters having quite selfish motivations, they always work as a team. They aren't pals but instead business associates who were outsiders from the power systems we found ourselves in. I should note, though, that none of our characters had what I'd call "Cosmically Evil" motivations. We were just selfish bastards. [/QUOTE]
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